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Client will give 1 second window to start casting at the end of DA effect but we interrupt it and need to allow spellbar active after (#1894)
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@@ -223,6 +223,9 @@ bool Mob::CastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
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if(DivineAura()) {
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LogSpells("Spell casting canceled: cannot cast while Divine Aura is in effect");
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InterruptSpell(173, 0x121, false);
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if(IsClient()) {
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CastToClient()->SendSpellBarEnable(spell_id);
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}
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return(false);
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}
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