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Bunch of bug fixes, guard behavior works again
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+1
-2
@@ -4898,12 +4898,11 @@ void Client::UnStun() {
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void NPC::Stun(int duration) {
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Mob::Stun(duration);
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SetCurrentSpeed(0);
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StopNavigation();
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}
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void NPC::UnStun() {
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Mob::UnStun();
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SetCurrentSpeed(GetRunspeed());
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}
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void Mob::Mesmerize()
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