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Bunch of bug fixes, guard behavior works again
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@@ -50,6 +50,8 @@ float DistanceSquaredNoZ(const glm::vec4& point1, const glm::vec4& point2);
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float GetReciprocalHeading(const glm::vec4& point1);
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float GetReciprocalHeading(const float heading);
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bool IsHeadingEqual(const float h1, const float h2);
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bool IsPositionEqual(const glm::vec2 &p1, const glm::vec2 &p2);
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bool IsPositionEqual(const glm::vec3 &p1, const glm::vec3 &p2);
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bool IsPositionEqual(const glm::vec4 &p1, const glm::vec4 &p2);
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