Bunch of bug fixes, guard behavior works again

This commit is contained in:
KimLS
2018-10-13 23:53:16 -07:00
parent 18ec09a79e
commit d0685556e8
14 changed files with 120 additions and 129 deletions
+3 -4
View File
@@ -39,13 +39,12 @@ public:
void RotateTo(Mob *who, float to, MobMovementMode mode = MovementRunning);
void Teleport(Mob *who, float x, float y, float z, float heading);
void NavigateTo(Mob *who, float x, float y, float z, bool force = false, MobMovementMode mode = MovementRunning);
void NavigateTo(Mob *who, float x, float y, float z, MobMovementMode mode = MovementRunning);
void StopNavigation(Mob *who);
void SendCommandToClients(Mob *m, float dx, float dy, float dz, float dh, int anim, ClientRange range);
float FixHeading(float in);
//void Dump(Mob *m, Client *to);
//void DumpStats(Client *to);
//void ClearStats();
void DumpStats(Client *to);
void ClearStats();
static MobMovementManager &Get() {
static MobMovementManager inst;