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Bunch of bug fixes, guard behavior works again
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@@ -39,13 +39,12 @@ public:
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void RotateTo(Mob *who, float to, MobMovementMode mode = MovementRunning);
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void Teleport(Mob *who, float x, float y, float z, float heading);
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void NavigateTo(Mob *who, float x, float y, float z, bool force = false, MobMovementMode mode = MovementRunning);
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void NavigateTo(Mob *who, float x, float y, float z, MobMovementMode mode = MovementRunning);
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void StopNavigation(Mob *who);
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void SendCommandToClients(Mob *m, float dx, float dy, float dz, float dh, int anim, ClientRange range);
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float FixHeading(float in);
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//void Dump(Mob *m, Client *to);
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//void DumpStats(Client *to);
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//void ClearStats();
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void DumpStats(Client *to);
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void ClearStats();
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static MobMovementManager &Get() {
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static MobMovementManager inst;
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