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Bunch of bug fixes, guard behavior works again
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+3
-1
@@ -549,7 +549,6 @@ public:
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virtual void Gate(uint8 bindnum = 0);
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int GetWalkspeed() const { return(_GetWalkSpeed()); }
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int GetRunspeed() const { return(_GetRunSpeed()); }
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void SetCurrentSpeed(int in);
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int GetBaseRunspeed() const { return base_runspeed; }
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int GetBaseWalkspeed() const { return base_walkspeed; }
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int GetBaseFearSpeed() const { return base_fearspeed; }
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@@ -972,6 +971,9 @@ public:
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void WalkTo(float x, float y, float z);
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void RunTo(float x, float y, float z);
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void NavigateTo(float x, float y, float z);
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void RotateTo(float new_heading);
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void RotateToWalking(float new_heading);
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void RotateToRunning(float new_heading);
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void StopNavigation();
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float CalculateDistance(float x, float y, float z);
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float GetGroundZ(float new_x, float new_y, float z_offset=0.0);
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