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Bunch of bug fixes, guard behavior works again
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+3
-3
@@ -1471,7 +1471,7 @@ void Merc::AI_Process() {
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if(moved) {
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moved = false;
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SetCurrentSpeed(0);
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StopNavigation();
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}
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}
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@@ -1513,7 +1513,7 @@ void Merc::AI_Process() {
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SetRunAnimSpeed(0);
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if(moved) {
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SetCurrentSpeed(0);
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StopNavigation();
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}
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}
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@@ -1771,7 +1771,7 @@ void Merc::AI_Process() {
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else {
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if (moved) {
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moved = false;
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SetCurrentSpeed(0);
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StopNavigation();
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}
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}
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}
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