raid optimizations

This commit is contained in:
nytmyr
2024-12-20 21:21:14 -06:00
parent c02259aceb
commit d05dcb5d60
9 changed files with 55 additions and 48 deletions
+4 -4
View File
@@ -397,8 +397,8 @@ public:
void AI_Bot_Event_SpellCastFinished(bool iCastSucceeded, uint16 slot);
// AI Methods
bool AICastSpell(Mob* tar, uint8 iChance, uint16 spellType, uint16 subTargetType = UINT16_MAX, uint16 subType = UINT16_MAX);
bool AttemptAICastSpell(uint16 spellType, Mob* tar = nullptr);
bool AICastSpell(Mob* tar, uint8 iChance, uint16 spellType, Raid* raid = nullptr, uint16 subTargetType = UINT16_MAX, uint16 subType = UINT16_MAX);
bool AttemptAICastSpell(uint16 spellType, Mob* tar = nullptr, Raid* raid = nullptr);
bool AttemptAACastSpell(Mob* tar, uint16 spell_id, AA::Rank* rank);
bool AttemptForcedCastSpell(Mob* tar, uint16 spell_id);
bool AttemptCloseBeneficialSpells(uint16 spellType, Raid* raid, std::vector<Mob*> targetList);
@@ -597,7 +597,7 @@ public:
static std::list<BotSpell> GetBotSpellsForSpellEffect(Bot* botCaster, uint16 spellType, int spellEffect);
static std::list<BotSpell> GetBotSpellsForSpellEffectAndTargetType(Bot* botCaster, uint16 spellType, int spellEffect, SpellTargetType targetType);
static std::list<BotSpell> GetBotSpellsBySpellType(Bot* botCaster, uint16 spellType);
static std::list<BotSpell_wPriority> GetPrioritizedBotSpellsBySpellType(Bot* botCaster, uint16 spellType, Mob* tar, bool AE = false, uint16 subTargetType = UINT16_MAX, uint16 subType = UINT16_MAX);
static std::list<BotSpell_wPriority> GetPrioritizedBotSpellsBySpellType(Bot* botCaster, uint16 spellType, Mob* tar, bool AE = false, Raid* raid = nullptr, uint16 subTargetType = UINT16_MAX, uint16 subType = UINT16_MAX);
static BotSpell GetFirstBotSpellBySpellType(Bot* botCaster, uint16 spellType);
static BotSpell GetBestBotSpellForVeryFastHeal(Bot* botCaster, Mob* tar, uint16 spellType = BotSpellTypes::RegularHeal);
@@ -990,7 +990,7 @@ public:
bool TryFacingTarget(Mob* tar);
bool TryPursueTarget(float leash_distance, glm::vec3& Goal);
bool TryMeditate();
bool TryAutoDefend(Client* bot_owner, float leash_distance);
bool TryAutoDefend(Client* bot_owner, float leash_distance, Raid* raid = nullptr);
bool TryIdleChecks(float fm_distance);
bool TryNonCombatMovementChecks(Client* bot_owner, const Mob* follow_mob, glm::vec3& Goal);
bool TryBardMovementCasts();