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Merge branch 'master' into RunQueryToDatabaseQuery_database
Conflicts: changelog.txt common/spdat.h zone/attack.cpp zone/bonuses.cpp zone/common.h zone/mob.h zone/special_attacks.cpp zone/spell_effects.cpp
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@@ -310,6 +310,7 @@ RULE_INT ( Spells, FRProjectileItem_SOF, 80684) // Item id for SOF clients for F
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RULE_INT ( Spells, FRProjectileItem_NPC, 80684) // Item id for NPC Fire 'spell projectile'.
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RULE_BOOL ( Spells, UseLiveSpellProjectileGFX, false) // Use spell projectile graphics set in the spells_new table (player_1). Server must be using UF+ spell file.
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RULE_BOOL ( Spells, FocusCombatProcs, false) //Allow all combat procs to receive focus effects.
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RULE_BOOL ( Spells, PreNerfBardAEDoT, false) //Allow bard AOE dots to damage targets when moving.
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RULE_CATEGORY_END()
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RULE_CATEGORY( Combat )
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+4
-2
@@ -37,6 +37,8 @@
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#define MAX_SPELL_TRIGGER 12 // One for each slot(only 6 for AA since AA use 2)
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#define MAX_RESISTABLE_EFFECTS 12 // Number of effects that are typcially checked agianst resists.
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#define MaxLimitInclude 16 //Number(x 0.5) of focus Limiters that have inclusive checks used when calcing focus effects
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#define MAX_SKILL_PROCS 4 //Number of spells to check skill procs from. (This is arbitrary) [Single spell can have multiple proc checks]
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const int Z_AGGRO=10;
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@@ -385,7 +387,7 @@ typedef enum {
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#define SE_ChannelChanceSpells 235 // implemented[AA] - chance to channel from SPELLS *No longer used on live.
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//#define SE_FreePet 236 // not used
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#define SE_GivePetGroupTarget 237 // implemented[AA] - (Pet Affinity)
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//#define SE_IllusionPersistence 238 // *not implemented - lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed.
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#define SE_IllusionPersistence 238 // implemented - lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed.
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//#define SE_FeignedCastOnChance 239 // *not implemented as bonus - ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.
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//#define SE_StringUnbreakable 240 // not used [Likely related to above - you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you.]
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#define SE_ImprovedReclaimEnergy 241 // implemented - increase the amount of mana returned to you when reclaiming your pet.
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@@ -576,7 +578,7 @@ typedef enum {
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//#define SE_IncreaseExtTargetWindow 426 // *not implmented[AA] - increases the capacity of your extended target window
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#define SE_SkillProc 427 // implemented - chance to proc when using a skill(ie taunt)
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#define SE_LimitToSkill 428 // implemented - limits what skills will effect a skill proc
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#define SE_SkillProc2 429 // implemented - chance to proc when using a skill (most have hit limits)
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#define SE_SkillProcSuccess 429 // implemented - chance to proc when tje skill in use successfully fires.
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//#define SE_PostEffect 430 // *not implemented - Fear of the Dark(27641) - Alters vision
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//#define SE_PostEffectData 431 // *not implemented - Fear of the Dark(27641) - Alters vision
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//#define SE_ExpandMaxActiveTrophyBen 432 // not used
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