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synced 2026-05-21 11:18:25 +00:00
Fix for unreliable packets (kind of a hack but it works) being flagged as corrupt
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+2
-2
@@ -435,7 +435,7 @@ int main(int argc, char** argv) {
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std::unique_ptr<EQ::Net::EQStreamManager> eqsm;
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std::chrono::time_point<std::chrono::system_clock> frame_prev = std::chrono::system_clock::now();
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EQ::Timer process_timer(15, true, [&](EQ::Timer* t) {
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EQ::Timer process_timer(32, true, [&](EQ::Timer* t) {
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//Advance the timer to our current point in time
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Timer::SetCurrentTime();
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@@ -447,7 +447,7 @@ int main(int argc, char** argv) {
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if (!eqsf_open && Config->ZonePort != 0) {
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Log.Out(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d", Config->ZonePort);
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EQ::Net::EQStreamManagerOptions opts(Config->ZonePort, false, false);
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EQ::Net::EQStreamManagerOptions opts(Config->ZonePort, false, true);
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eqsm.reset(new EQ::Net::EQStreamManager(opts));
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eqsf_open = true;
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