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Fix for unreliable packets (kind of a hack but it works) being flagged as corrupt
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+1
-1
@@ -2131,7 +2131,7 @@ void Mob::SendTargetable(bool on, Client *specific_target) {
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entity_list.QueueClients(this, outapp);
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}
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else if (specific_target->IsClient()) {
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specific_target->CastToClient()->QueuePacket(outapp, false);
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specific_target->CastToClient()->QueuePacket(outapp);
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}
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safe_delete(outapp);
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}
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