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Fix for unreliable packets (kind of a hack but it works) being flagged as corrupt
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+2
-2
@@ -4484,7 +4484,7 @@ void Merc::DoClassAttacks(Mob *target) {
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if(level >= RuleI(Combat, NPCBashKickLevel)){
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if(zone->random.Int(0, 100) > 25) //tested on live, warrior mobs both kick and bash, kick about 75% of the time, casting doesn't seem to make a difference.
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{
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DoAnim(animKick);
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DoAnim(animKick, 0, false);
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int32 dmg = GetBaseSkillDamage(EQEmu::skills::SkillKick);
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if (GetWeaponDamage(target, (const EQEmu::ItemData*)nullptr) <= 0)
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@@ -4496,7 +4496,7 @@ void Merc::DoClassAttacks(Mob *target) {
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}
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else
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{
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DoAnim(animTailRake);
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DoAnim(animTailRake, 0, false);
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int32 dmg = GetBaseSkillDamage(EQEmu::skills::SkillBash);
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if (GetWeaponDamage(target, (const EQEmu::ItemData*)nullptr) <= 0)
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