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Fix for unreliable packets (kind of a hack but it works) being flagged as corrupt
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@@ -8647,7 +8647,7 @@ void Client::QuestReward(Mob* target, uint32 copper, uint32 silver, uint32 gold,
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if (exp > 0)
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AddEXP(exp);
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QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
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QueuePacket(outapp, true, Client::CLIENT_CONNECTED);
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safe_delete(outapp);
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}
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