Merge pull request #1010 from EQEmu/feared_proximity

Added proximity check for feared clients
This commit is contained in:
Chris Miles
2020-04-03 03:22:29 -05:00
committed by GitHub
2 changed files with 8 additions and 0 deletions
+7
View File
@@ -747,6 +747,13 @@ void Client::AI_Process()
RunTo(m_FearWalkTarget.x, m_FearWalkTarget.y, m_FearWalkTarget.z);
}
}
if (RuleB(Character, ProcessFearedProximity) && proximity_timer.Check()) {
entity_list.ProcessMove(this, glm::vec3(GetX(), GetY(), GetZ()));
if (RuleB(TaskSystem, EnableTaskSystem) && RuleB(TaskSystem, EnableTaskProximity))
ProcessTaskProximities(GetX(), GetY(), GetZ());
m_Proximity = glm::vec3(GetX(), GetY(), GetZ());
}
return;
}