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Merge pull request #1010 from EQEmu/feared_proximity
Added proximity check for feared clients
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@@ -161,6 +161,7 @@ RULE_BOOL(Character, DismountWater, true, "Dismount horses when entering water")
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RULE_BOOL(Character, UseNoJunkFishing, false, "Disregards junk items when fishing")
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RULE_BOOL(Character, SoftDeletes, true, "When characters are deleted in character select, they are only soft deleted")
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RULE_INT(Character, DefaultGuild, 0, "If not 0, new characters placed into the guild # indicated")
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RULE_BOOL(Character, ProcessFearedProximity, false, "Processes proximity checks when feared")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Mercs)
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