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[Logs] Convert Loot Messages to Error Logs (#3663)
* [Logs] Convert Loot Messages to Error Logs # Notes - These messages were sending to users and not being logged. - `Message(Chat::Red, "Error: OP_EndLootRequest: Corpse not found (ent = 0)");` sends often when corpse expires right as you try to loot, so it makes the user think there's a true error. * Update zoning.cpp
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@ -811,7 +811,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
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Entity* entity = entity_list.GetID(entity_id_being_looted);
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Entity* entity = entity_list.GetID(entity_id_being_looted);
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if (entity == 0)
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if (entity == 0)
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{
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{
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Message(Chat::Red, "Error: OP_EndLootRequest: Corpse not found (ent = 0)");
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LogError("OP_EndLootRequest: Corpse with id of {} not found for {}.", entity_id_being_looted, GetCleanName());
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if (ClientVersion() >= EQ::versions::ClientVersion::SoD)
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if (ClientVersion() >= EQ::versions::ClientVersion::SoD)
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Corpse::SendEndLootErrorPacket(this);
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Corpse::SendEndLootErrorPacket(this);
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else
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else
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@ -819,7 +819,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
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}
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}
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else if (!entity->IsCorpse())
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else if (!entity->IsCorpse())
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{
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{
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Message(Chat::Red, "Error: OP_EndLootRequest: Corpse not found (!entity->IsCorpse())");
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LogError("OP_EndLootRequest: Entity with id of {} was not corpse for {}.", entity_id_being_looted, GetCleanName());
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Corpse::SendLootReqErrorPacket(this);
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Corpse::SendLootReqErrorPacket(this);
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}
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}
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else
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else
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