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Phase 1 Offline Trading
Cleanup and testing Zone updated builds ok World updated builds ok Update guild_base.h
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@@ -3681,22 +3681,22 @@ struct SimpleMessage_Struct{
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// Size: 52 + strings
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// Other than the strings, all of this packet is network byte order (reverse from normal)
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struct GuildMemberEntry_Struct {
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char name[1]; // variable length
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uint32 level;
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uint32 banker; // 1=yes, 0=no
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uint32 class_;
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uint32 rank;
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uint32 time_last_on;
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uint32 tribute_enable;
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uint32 unknown01; // Seen 0
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uint32 total_tribute; // total guild tribute donated, network byte order
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uint32 last_tribute; // unix timestamp
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uint32 unknown_one; // unknown, set to 1
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char public_note[1]; // variable length.
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uint16 zoneinstance; // Seen 0s or -1 in RoF2
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uint16 zone_id; // Seen 0s or -1 in RoF2
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uint32 unknown_one2; // unknown, set to 1
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uint32 unknown04; // Seen 0
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char name[1]; // variable length
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uint32 level;
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uint32 banker; // 1=yes, 0=no
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uint32 class_;
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uint32 rank;
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uint32 time_last_on;
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uint32 tribute_enable;
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uint32 unknown01; // Seen 0
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uint32 total_tribute; // total guild tribute donated, network byte order
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uint32 last_tribute; // unix timestamp
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uint32 unknown_one; // unknown, set to 1
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char public_note[1]; // variable length.
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uint16 zoneinstance; // Seen 0s or -1 in RoF2
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uint16 zone_id; // Seen 0s or -1 in RoF2
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uint32 unknown_one2; // unknown, set to 1
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uint32 offline_mode; // Displays OFFLINE MODE instead of Zone Name
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};
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//just for display purposes, this is not actually used in the message encoding other than for size.
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@@ -3731,13 +3731,12 @@ struct GuildStatus_Struct
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};
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struct GuildMemberUpdate_Struct {
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/*00*/ uint32 GuildID;
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/*04*/ char MemberName[64];
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/*68*/ uint16 ZoneID;
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/*70*/ uint16 InstanceID; //speculated
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/*72*/ uint32 LastSeen; //unix timestamp
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/*76*/ uint32 Unknown76;
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/*80*/
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/*00*/ uint32 guild_id;
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/*04*/ char member_name[64];
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/*68*/ uint16 zone_id;
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/*70*/ uint16 instance_id; //speculated
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/*72*/ uint32 last_seen; //unix timestamp
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/*76*/ uint32 offline_mode;
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};
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struct GuildMemberLevelUpdate_Struct {
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