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Phase 1 Offline Trading
Cleanup and testing Zone updated builds ok World updated builds ok Update guild_base.h
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@@ -326,6 +326,7 @@ union
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bool buyer;
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bool untargetable;
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uint32 npc_tint_id;
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bool offline;
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};
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struct PlayerState_Struct {
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@@ -3913,12 +3914,12 @@ struct SimpleMessage_Struct{
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};
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struct GuildMemberUpdate_Struct {
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/*00*/ uint32 GuildID;
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/*04*/ char MemberName[64];
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/*68*/ uint16 ZoneID;
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/*70*/ uint16 InstanceID; //speculated
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/*72*/ uint32 LastSeen; //unix timestamp
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/*76*/
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/*00*/ uint32 GuildID;
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/*04*/ char MemberName[64];
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/*68*/ uint16 ZoneID;
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/*72*/ uint16 InstanceID; //speculated
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/*76*/ uint32 LastSeen; //unix timestamp
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/*80*/ uint32 offline_mode;
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};
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struct GuildMemberLevelUpdate_Struct {
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@@ -3941,6 +3942,7 @@ struct Internal_GuildMemberEntry_Struct {
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uint16 zoneinstance; //network byte order
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uint16 zone_id; //network byte order
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uint32 online;
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uint32 offline_mode;
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};
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struct Internal_GuildMembers_Struct { //just for display purposes, this is not actually used in the message encoding.
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