diff --git a/zone/corpse.cpp b/zone/corpse.cpp index 9f91b584b..767159ce7 100644 --- a/zone/corpse.cpp +++ b/zone/corpse.cpp @@ -1271,11 +1271,7 @@ void Corpse::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) { Mob::FillSpawnStruct(ns, ForWho); ns->spawn.max_hp = 120; - - if (IsPlayerCorpse()) - ns->spawn.NPC = 3; - else - ns->spawn.NPC = 2; + ns->spawn.NPC = 2; UpdateActiveLightValue(); ns->spawn.light = active_light;