Fixed server<->corpse translators to reflect what actually needs to be translated (should not have affected anything in the old configuration)

This commit is contained in:
Uleat
2014-10-19 15:03:11 -04:00
parent 69a124e11f
commit cef2aa64d9
2 changed files with 7 additions and 7 deletions
+2 -2
View File
@@ -112,8 +112,8 @@ public:
inline int GetRezzExp() { return rezzexp; }
// these are a temporary work-around until corpse inventory is removed from the database blob
static uint16 ServerToCorpseSlot(uint16 server_slot); // encode
static uint16 CorpseToServerSlot(uint16 corpse_slot); // decode
static int16 ServerToCorpseSlot(int16 server_slot); // encode
static int16 CorpseToServerSlot(int16 corpse_slot); // decode
protected:
std::list<uint32> MoveItemToCorpse(Client *client, ItemInst *item, int16 equipslot);