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Fixed server<->corpse translators to reflect what actually needs to be translated (should not have affected anything in the old configuration)
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-2
@@ -112,8 +112,8 @@ public:
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inline int GetRezzExp() { return rezzexp; }
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// these are a temporary work-around until corpse inventory is removed from the database blob
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static uint16 ServerToCorpseSlot(uint16 server_slot); // encode
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static uint16 CorpseToServerSlot(uint16 corpse_slot); // decode
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static int16 ServerToCorpseSlot(int16 server_slot); // encode
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static int16 CorpseToServerSlot(int16 corpse_slot); // decode
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protected:
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std::list<uint32> MoveItemToCorpse(Client *client, ItemInst *item, int16 equipslot);
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