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@@ -3086,6 +3086,8 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect, bool use_r
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parse->EventNPC(EVENT_CAST_ON, spelltar->CastToNPC(), this, temp1, 0);
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}
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mod_spell_cast(spell_id, spelltar, reflect, use_resist_adjust, resist_adjust, isproc);
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// now check if the spell is allowed to land
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// invuln mobs can't be affected by any spells, good or bad
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