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[Bug Fix] Fix Legacy Combat Lua Script (#2226)
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@ -8,40 +8,6 @@
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*
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]]
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MonkACBonusWeight = RuleI.Get(Rule.MonkACBonusWeight);
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NPCACFactor = RuleR.Get(Rule.NPCACFactor);
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OldACSoftcapRules = RuleB.Get(Rule.OldACSoftcapRules);
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ClothACSoftcap = RuleI.Get(Rule.ClothACSoftcap);
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LeatherACSoftcap = RuleI.Get(Rule.LeatherACSoftcap);
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MonkACSoftcap = RuleI.Get(Rule.MonkACSoftcap);
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ChainACSoftcap = RuleI.Get(Rule.ChainACSoftcap);
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PlateACSoftcap = RuleI.Get(Rule.PlateACSoftcap);
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AAMitigationACFactor = RuleR.Get(Rule.AAMitigationACFactor);
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WarriorACSoftcapReturn = RuleR.Get(Rule.WarriorACSoftcapReturn);
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KnightACSoftcapReturn = RuleR.Get(Rule.KnightACSoftcapReturn);
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LowPlateChainACSoftcapReturn = RuleR.Get(Rule.LowPlateChainACSoftcapReturn);
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LowChainLeatherACSoftcapReturn = RuleR.Get(Rule.LowChainLeatherACSoftcapReturn);
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CasterACSoftcapReturn = RuleR.Get(Rule.CasterACSoftcapReturn);
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MiscACSoftcapReturn = RuleR.Get(Rule.MiscACSoftcapReturn);
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WarACSoftcapReturn = RuleR.Get(Rule.WarACSoftcapReturn);
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ClrRngMnkBrdACSoftcapReturn = RuleR.Get(Rule.ClrRngMnkBrdACSoftcapReturn);
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PalShdACSoftcapReturn = RuleR.Get(Rule.PalShdACSoftcapReturn);
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DruNecWizEncMagACSoftcapReturn = RuleR.Get(Rule.DruNecWizEncMagACSoftcapReturn);
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RogShmBstBerACSoftcapReturn = RuleR.Get(Rule.RogShmBstBerACSoftcapReturn);
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SoftcapFactor = RuleR.Get(Rule.SoftcapFactor);
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ACthac0Factor = RuleR.Get(Rule.ACthac0Factor);
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ACthac20Factor = RuleR.Get(Rule.ACthac20Factor);
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BaseHitChance = RuleR.Get(Rule.BaseHitChance);
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NPCBonusHitChance = RuleR.Get(Rule.NPCBonusHitChance);
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HitFalloffMinor = RuleR.Get(Rule.HitFalloffMinor);
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HitFalloffModerate = RuleR.Get(Rule.HitFalloffModerate);
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HitFalloffMajor = RuleR.Get(Rule.HitFalloffMajor);
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HitBonusPerLevel = RuleR.Get(Rule.HitBonusPerLevel);
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AgiHitFactor = RuleR.Get(Rule.AgiHitFactor);
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WeaponSkillFalloff = RuleR.Get(Rule.WeaponSkillFalloff);
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ArcheryHitPenalty = RuleR.Get(Rule.ArcheryHitPenalty);
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UseOldDamageIntervalRules = RuleB.Get(Rule.UseOldDamageIntervalRules);
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CriticalMessageRange = RuleI.Get(Rule.CriticalDamage);
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--[[
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*
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@ -51,6 +17,41 @@ CriticalMessageRange = RuleI.Get(Rule.CriticalDamage);
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*
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]]
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MonkACBonusWeight = 15;
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NPCACFactor = 2.25;
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OldACSoftcapRules = false;
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ClothACSoftcap = 75;
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LeatherACSoftcap = 100;
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MonkACSoftcap = 120;
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ChainACSoftcap = 200;
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PlateACSoftcap = 300;
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AAMitigationACFactor = 3.0;
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WarriorACSoftcapReturn = 0.45;
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KnightACSoftcapReturn = 0.33;
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LowPlateChainACSoftcapReturn = 0.23;
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LowChainLeatherACSoftcapReturn = 0.17;
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CasterACSoftcapReturn = 0.06;
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MiscACSoftcapReturn = 0.3;
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WarACSoftcapReturn = 0.3448;
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ClrRngMnkBrdACSoftcapReturn = 0.3030;
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PalShdACSoftcapReturn = 0.3226;
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DruNecWizEncMagACSoftcapReturn = 0.2;
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RogShmBstBerACSoftcapReturn = 0.25;
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SoftcapFactor = 1.88;
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ACthac0Factor = 0.55;
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ACthac20Factor = 0.55;
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BaseHitChance = 69.0;
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NPCBonusHitChance = 26.0;
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HitFalloffMinor = 5.0;
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HitFalloffModerate = 7.0;
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HitFalloffMajor = 50.0;
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HitBonusPerLevel = 1.2;
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AgiHitFactor = 0.01;
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WeaponSkillFalloff = 0.33;
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ArcheryHitPenalty = 0.25;
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UseOldDamageIntervalRules = false;
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CriticalMessageRange = RuleI.Get(Rule.CriticalDamage);
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MeleeBaseCritChance = 0.0;
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ClientBaseCritChance = 0.0;
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BerserkBaseCritChance = 6.0;
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