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https://github.com/EQEmu/Server.git
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This is close but no cigar yet.
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+939
-195
File diff suppressed because it is too large
Load Diff
@@ -310,7 +310,7 @@ namespace Larion
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AltAbility = 0xFF
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};
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const int SPELL_ID_MAX = 45000;
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const int SPELL_ID_MAX = 71999;
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const int SPELLBOOK_SIZE = 1120;
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const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
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const int SPELL_GEM_RECAST_TIMER = 15;
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@@ -9,8 +9,8 @@ E(OP_ExpansionInfo)
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E(OP_SpawnAppearance)
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//E(OP_SendAATable)
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E(OP_PlayerProfile)
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E(OP_ZoneEntry)
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E(OP_ZoneSpawns)
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//E(OP_ZoneEntry)
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//E(OP_ZoneSpawns)
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//list of packets we need to decode on the way in:
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D(OP_ZoneEntry)
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@@ -8,10 +8,12 @@ namespace Larion {
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static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE;
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static const uint32 MAX_PP_INNATE_SKILL = 25;
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static const uint32 MAX_PP_DISCIPLINES = 300;
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static const uint32 MAX_PP_DISCIPLINE_TIMERS = 25;
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static const uint32 MAX_PP_COMBAT_ABILITY_TIMERS = 25;
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static const uint32 MAX_PP_UNKNOWN_ABILITIES = 25;
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static const uint32 MAX_RECAST_TYPES = 25;
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static const uint32 MAX_ITEM_RECAST_TYPES = 100;
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static const uint32 BUFF_COUNT = 62;
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static const uint32 MAX_PP_LANGUAGE = 32;
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#pragma pack(1)
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struct LoginInfo_Struct {
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@@ -2680,7 +2680,7 @@ namespace RoF2
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{
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float instrument_mod = 0.0f;
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uint8 effect_type = emu->buffs[r].effect_type;
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uint32 player_id = emu->buffs[r].player_id;;
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uint32 player_id = emu->buffs[r].player_id;
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if (emu->buffs[r].spellid != 0xFFFF && emu->buffs[r].spellid != 0)
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{
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