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Changed a bunch of lua stuff, as well as modified a bunch of generic item quest stuff
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@@ -587,7 +587,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
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attuned[i - 3000] = inst->IsInstNoDrop();
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for(int j = 0; j < 5; j++) {
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augments[i][j] = inst->GetAugmentItemID(j);
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augments[i - 3000][j] = inst->GetAugmentItemID(j);
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}
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const Item_Struct* item2 = database.GetItem(items[i - 3000]);
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