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Changed a bunch of lua stuff, as well as modified a bunch of generic item quest stuff
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@@ -76,6 +76,8 @@ private:
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void ClearStates();
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void MapFunctions(lua_State *L);
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void AddError(std::string error);
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void ExportQGlobals(NPC *n, Client *c);
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void ExportZoneVariables();
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std::map<std::string, std::string> vars_;
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std::map<std::string, bool> loaded_;
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