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Changed a bunch of lua stuff, as well as modified a bunch of generic item quest stuff
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@@ -1,13 +1,14 @@
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#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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#include "masterentity.h"
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#include "lua_iteminst.h"
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#include "lua_item.h"
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#include "lua_entity.h"
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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bool Lua_ItemInst::IsType(int item_class) {
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Lua_Safe_Call_Bool();
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return self->IsType(static_cast<ItemClass>(item_class));
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