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Changed a bunch of lua stuff, as well as modified a bunch of generic item quest stuff
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+4
-4
@@ -1,13 +1,13 @@
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#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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#include "masterentity.h"
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#include "lua_entity.h"
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#include "lua_item.h"
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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Lua_Item::Lua_Item(uint32 item_id) {
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const Item_Struct *t = database.GetItem(item_id);
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SetLuaPtrData(t);
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