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Reworked how grant aa works
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@@ -763,6 +763,7 @@ public:
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void SendAlternateAdvancementTable();
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void SendAlternateAdvancementStats();
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void PurchaseAlternateAdvancementRank(int rank_id);
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bool GrantAlternateAdvancementAbility(int aa_id, int points);
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void IncrementAlternateAdvancementRank(int rank_id);
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void ActivateAlternateAdvancementAbility(int rank_id, int target_id);
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void SendAlternateAdvancementPoints();
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@@ -1262,6 +1263,8 @@ protected:
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int16 GetFocusEffect(focusType type, uint16 spell_id);
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uint16 GetSympatheticFocusEffect(focusType type, uint16 spell_id);
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void FinishAlternateAdvancementPurchase(AA::Rank *rank);
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Mob* bind_sight_target;
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glm::vec4 m_AutoAttackPosition;
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