mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-13 14:41:28 +00:00
Merge pull request #795 from noudess/master
Fix the LoadGFG function to no longer have the unused parameter.
This commit is contained in:
commit
ce5c09441f
2
zone/command.cpp
Normal file → Executable file
2
zone/command.cpp
Normal file → Executable file
@ -1688,7 +1688,7 @@ void command_zheader(Client *c, const Seperator *sep)
|
||||
c->Message(0, "Invalid Zone Name: %s", sep->argplus[1]);
|
||||
else {
|
||||
|
||||
if (zone->LoadZoneCFG(sep->argplus[1], true))
|
||||
if (zone->LoadZoneCFG(sep->argplus[1], 0))
|
||||
c->Message(0, "Successfully loaded zone header for %s from database.", sep->argplus[1]);
|
||||
else
|
||||
c->Message(0, "Failed to load zone header %s from database", sep->argplus[1]);
|
||||
|
||||
39
zone/zone.cpp
Normal file → Executable file
39
zone/zone.cpp
Normal file → Executable file
@ -893,7 +893,7 @@ bool Zone::Init(bool iStaticZone) {
|
||||
SetStaticZone(iStaticZone);
|
||||
|
||||
//load the zone config file.
|
||||
if (!LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion(), true)) // try loading the zone name...
|
||||
if (!LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion())) // try loading the zone name...
|
||||
LoadZoneCFG(zone->GetFileName(), zone->GetInstanceVersion()); // if that fails, try the file name, then load defaults
|
||||
|
||||
if(RuleManager::Instance()->GetActiveRulesetID() != default_ruleset)
|
||||
@ -1054,39 +1054,31 @@ void Zone::ReloadStaticData() {
|
||||
zone->LoadNPCEmotes(&NPCEmoteList);
|
||||
|
||||
//load the zone config file.
|
||||
if (!LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion(), true)) // try loading the zone name...
|
||||
if (!LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion())) // try loading the zone name...
|
||||
LoadZoneCFG(zone->GetFileName(), zone->GetInstanceVersion()); // if that fails, try the file name, then load defaults
|
||||
|
||||
Log(Logs::General, Logs::Status, "Zone Static Data Reloaded.");
|
||||
}
|
||||
|
||||
bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDefault)
|
||||
bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id)
|
||||
{
|
||||
|
||||
memset(&newzone_data, 0, sizeof(NewZone_Struct));
|
||||
if(instance_id == 0)
|
||||
map_name = nullptr;
|
||||
|
||||
if(!database.GetZoneCFG(database.GetZoneID(filename), instance_id, &newzone_data, can_bind,
|
||||
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
|
||||
{
|
||||
map_name = nullptr;
|
||||
if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind,
|
||||
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
|
||||
{
|
||||
Log(Logs::General, Logs::Error, "Error loading the Zone Config.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Fall back to base zone if we don't find the instance version.
|
||||
map_name = nullptr;
|
||||
if(!database.GetZoneCFG(database.GetZoneID(filename), instance_id, &newzone_data, can_bind,
|
||||
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
|
||||
// If loading a non-zero instance failed, try loading the default
|
||||
if (instance_id != 0)
|
||||
{
|
||||
safe_delete_array(map_name);
|
||||
if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind,
|
||||
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
|
||||
{
|
||||
if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind, can_combat, can_levitate,
|
||||
can_castoutdoor, is_city, is_hotzone, allow_mercs, zone_type, default_ruleset, &map_name))
|
||||
{
|
||||
Log(Logs::General, Logs::Error, "Error loading the Zone Config.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1274,7 +1266,8 @@ bool Zone::Process() {
|
||||
}
|
||||
}
|
||||
|
||||
if(Weather_Timer->Check()){
|
||||
if(Weather_Timer->Check())
|
||||
{
|
||||
Weather_Timer->Disable();
|
||||
this->ChangeWeather();
|
||||
}
|
||||
|
||||
2
zone/zone.h
Normal file → Executable file
2
zone/zone.h
Normal file → Executable file
@ -93,7 +93,7 @@ public:
|
||||
bool is_zone_time_localized;
|
||||
|
||||
bool Init(bool iStaticZone);
|
||||
bool LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDefault = false);
|
||||
bool LoadZoneCFG(const char* filename, uint16 instance_id);
|
||||
bool SaveZoneCFG();
|
||||
bool IsLoaded();
|
||||
bool IsPVPZone() { return pvpzone; }
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user