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Merge with master
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+20
-19
@@ -36,6 +36,7 @@
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#define EFFECT_COUNT 12
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#define MAX_SPELL_TRIGGER 12 // One for each slot(only 6 for AA since AA use 2)
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#define MAX_RESISTABLE_EFFECTS 12 // Number of effects that are typcially checked agianst resists.
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#define MaxLimitInclude 12 //Number(x 0.5) of focus Limiters that have inclusive checksm used when calcing focus effects
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const int Z_AGGRO=10;
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@@ -289,8 +290,8 @@ typedef enum {
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#define SE_LimitMinDur 140 // implemented
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#define SE_LimitInstant 141 // implemented
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#define SE_LimitMinLevel 142 // implemented
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#define SE_LimitCastTime 143 // implemented
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#define SE_FfCastTimeMax 144 // not used
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#define SE_LimitCastTimeMin 143 // implemented
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#define SE_LimitCastTimeMax 144 // implemented (*not used in any known live spell)
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#define SE_Teleport2 145 // implemented - Banishment of the Pantheon
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#define SE_ElectricityResist 146 // *not implemented (Lightning Rod: 23233)
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#define SE_PercentalHeal 147 // implemented
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@@ -442,7 +443,7 @@ typedef enum {
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#define SE_FrontalStunResist 293 // implemented[AA] - Reduce chance to be stunned from front.
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#define SE_CriticalSpellChance 294 // implemented - increase chance to critical hit and critical damage modifier.
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//#define SE_ReduceTimerSpecial 295 // not used
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#define SE_SpellVulnerability 296 // implemented - increase in incoming spell damage
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#define SE_FcSpellVulnerability 296 // implemented - increase in incoming spell damage
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#define SE_FcDamageAmtIncoming 297 // implemented - debuff that adds points damage to spells cast on target (focus effect).
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#define SE_ChangeHeight 298 // implemented
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#define SE_WakeTheDead 299 // implemented
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@@ -457,7 +458,7 @@ typedef enum {
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#define SE_SuspendMinion 308 // not implemented as bonus
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#define SE_YetAnotherGate 309 // implemented
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#define SE_ReduceReuseTimer 310 // implemented
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#define SE_CombatSkills 311 // implemented
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#define SE_LimitCombatSkills 311 // implemented - Excludes focus from procs (except if proc is a memorizable spell)
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#define SE_Sanctuary 312 // *not implemented
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#define SE_ForageAdditionalItems 313 // implemented[AA] - chance to forage additional items
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#define SE_Invisibility2 314 // implemented - fixed duration invisible
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@@ -494,7 +495,7 @@ typedef enum {
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#define SE_AssassinationLevel 345 // not implemented as bonus - AA Assisination max level to kill
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#define SE_HeadShotLevel 346 // not implemented as bonus - AA HeadShot max level to kill
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#define SE_DoubleRangedAttack 347 // implemented - chance at an additional archery attack (consumes arrow)
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#define SE_LimitManaCost 348 // implemented
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#define SE_LimitManaMin 348 // implemented
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#define SE_ShieldEquipHateMod 349 // implemented[AA] Increase melee hate when wearing a shield.
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#define SE_ManaBurn 350 // implemented - Drains mana for damage/heal at a defined ratio up to a defined maximum amount of mana.
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#define SE_PersistentEffect 351 // *not implemented. creates a trap/totem that casts a spell (spell id + base1?) when anything comes near it. can probably make a beacon for this
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@@ -535,22 +536,22 @@ typedef enum {
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#define SE_CastOnCurer 386 // implemented - Casts a spell on the person curing
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#define SE_CastOnCure 387 // implemented - Casts a spell on the cured person
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#define SE_SummonCorpseZone 388 // *not implemented - summons a corpse from any zone(nec AA)
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#define SE_Forceful_Rejuv 389 // Refresh spell icons
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#define SE_SetRecastTimer 390 // *not implemented - Sets recast timers to specific value, focus limited.
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#define SE_IncreaseHitDmgTaken 391 // implemented - Most likely a simple negative mitigation modifier (Warlords fury: 23528)
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#define SE_AdditionalHeal2 392 // implemented - Adds or removes healing from spells
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#define SE_HealRate2 393 // implemented - HealRate with focus restrictions.
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#define SE_FcTimerRefresh 389 // implemented - Refresh spell icons
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#define SE_FcTimerLockout 390 // *not implemented - Sets recast timers to specific value, focus limited.
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#define SE_LimitManaMax 391 // implemented
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#define SE_FcHealAmt 392 // implemented - Adds or removes healing from spells
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#define SE_FcHealPctIncoming 393 // implemented - HealRate with focus restrictions.
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#define SE_FcHealAmtIncoming 394 // implemented - Adds/Removes amount of healing on target by X value with foucs restrictions.
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#define SE_CriticalHealRate 395 // implemented[AA] - Increases chance of having a heal crit when cast on you. [focus limited]
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#define SE_AdditionalHeal 396 // implemented - Adds a direct healing amount to spells
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#define SE_FcHealPctCritIncoming 395 // implemented[AA] - Increases chance of having a heal crit when cast on you. [focus limited]
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#define SE_FcHealAmtCrit 396 // implemented - Adds a direct healing amount to spells
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#define SE_PetMeleeMitigation 397 // *not implemented[AA] - additional mitigation to your pets.
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#define SE_SwarmPetDuration 398 // implemented - Affects the duration of swarm pets
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#define SE_Twincast 399 // implemented - cast 2 spells for every 1
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#define SE_FcTwincast 399 // implemented - cast 2 spells for every 1
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#define SE_HealGroupFromMana 400 // implemented - Drains mana and heals for each point of mana drained
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#define SE_ManaDrainWithDmg 401 // implemented - Deals damage based on the amount of mana drained
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#define SE_EndDrainWithDmg 402 // implemented - Deals damage for the amount of endurance drained
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#define SE_Ff_SpellClass 403 // *not implemented -
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#define SE_LimitExcludeSkill 404 // implemented - Limit a focus to exclude spells cast using a specific skill.
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#define SE_LimitSpellClass 403 // *not implemented - unclear what this refers too (not 'right click' spell bar)
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#define SE_LimitSpellSubclass 404 // *not implemented - unclear what this refers too (not 'right click' spell bar)
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#define SE_TwoHandBluntBlock 405 // implemented - chance to block attacks when using two hand blunt weapons (similiar to shield block)
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#define SE_CastonNumHitFade 406 // implemented - casts a spell when a buff fades due to its numhits being depleted
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#define SE_CastonFocusEffect 407 // implemented - casts a spell if focus limits are met (ie triggers when a focus effects is applied)
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@@ -560,16 +561,16 @@ typedef enum {
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#define SE_LimitClass 411 // implemented - Limits to spells of a certain class (Note: The class value in dbase is +1 in relation to item class value)
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#define SE_LimitRace 412 // implemented - Limits to spells cast by a certain race (Note: not used in any known live spells)
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#define SE_FcBaseEffects 413 // implemented - Increases the power of bard songs, skill attacks, runes, bard allowed foci, damage/heal
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#define SE_LimitSpellSkill 414 // implemented - Limit a focus to include spells cast using a specific skill.
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#define SE_LimitCastingSkill 414 // implemented - Limit a focus to include spells cast using a specific skill.
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//#define SE_FFItemClass 415 // not used
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#define SE_ACv2 416 // implemented - New AC spell effect
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#define SE_ManaRegen_v2 417 // implemented - New mana regen effect
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#define SE_SkillDamageAmount2 418 // implemented - adds skill damage directly to certain attacks
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#define SE_AddMeleeProc 419 // implemented - Adds a proc
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#define SE_FcLimitUse 420 // implemented - increases numhits count by percent (Note: not used in any known live spells)
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#define SE_IncreaseNumHits 421 // implemented[AA] - increases number of hits a buff has till fade. (focus)
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#define SE_FfLimitUseMin 422 // implemented - limit a focus to require a min amount of numhits value (used with above)
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#define SE_FfLimitUseType 423 // implemented - limit a focus to require a certain numhits type
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#define SE_FcIncreaseNumHits 421 // implemented[AA] - increases number of hits a buff has till fade. (focus)
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#define SE_LimitUseMin 422 // implemented - limit a focus to require a min amount of numhits value (used with above)
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#define SE_LimitUseType 423 // implemented - limit a focus to require a certain numhits type
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#define SE_GravityEffect 424 // implemented - Pulls/pushes you toward/away the mob at a set pace
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#define SE_Display 425 // *not implemented - Illusion: Flying Dragon(21626)
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#define SE_IncreaseExtTargetWindow 426 // *not implmented[AA] - increases the capacity of your extended target window
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