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Add rule to always notify new expedition leader
On live, new expedition leaders are only notified if made leader from the /dzmakeleader command (or from ui). This rule makes it so the new leader is always messaged on a leader change for cases where previous leader goes offline or quits
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@ -792,6 +792,7 @@ RULE_BOOL(Expedition, EmptyDzShutdownEnabled, true, "Enable early instance shutd
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RULE_INT(Expedition, EmptyDzShutdownDelaySeconds, 900, "Seconds to set dynamic zone instance expiration if early shutdown enabled")
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RULE_INT(Expedition, RequestExpiredLockoutLeewaySeconds, 60, "Seconds remaining on lockout to count as expired for creation requests (client hides timers under 60s remaining)")
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RULE_INT(Expedition, WorldExpeditionProcessRateMS, 6000, "Timer interval (ms) that world checks expedition states")
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RULE_BOOL(Expedition, AlwaysNotifyNewLeaderOnChange, false, "Always notify clients when made expedition leader. If false (live-like) new leaders are only notified when made leader via /dzmakeleader")
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RULE_CATEGORY_END()
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RULE_CATEGORY(DynamicZone)
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@ -1133,6 +1133,11 @@ void Expedition::ProcessLeaderChanged(uint32_t new_leader_id, const std::string&
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if (member_client)
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{
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member_client->QueuePacket(outapp_leader.get());
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if (member.char_id == new_leader_id && RuleB(Expedition, AlwaysNotifyNewLeaderOnChange))
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{
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member_client->MessageString(Chat::Yellow, DZMAKELEADER_YOU);
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}
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}
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}
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}
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@ -1160,7 +1165,10 @@ void Expedition::ProcessMakeLeader(
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if (new_leader_client)
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{
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new_leader_client->MessageString(Chat::Yellow, DZMAKELEADER_YOU);
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if (!RuleB(Expedition, AlwaysNotifyNewLeaderOnChange))
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{
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new_leader_client->MessageString(Chat::Yellow, DZMAKELEADER_YOU);
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}
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SetNewLeader(new_leader_client->CharacterID(), new_leader_client->GetName());
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}
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}
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