mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-22 12:18:27 +00:00
Move rest of logging to FMT and move config options into more finite categories
This commit is contained in:
+13
-13
@@ -46,7 +46,7 @@ bool Client::Process()
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EQApplicationPacket *app = connection->PopPacket();
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while (app) {
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if (server.options.IsTraceOn()) {
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Log(Logs::General, Logs::Netcode, "Application packet received from client (size %u)", app->Size());
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LogDebug("Application packet received from client (size {0})", app->Size());
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}
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if (server.options.IsDumpInPacketsOn()) {
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@@ -62,19 +62,19 @@ bool Client::Process()
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switch (app->GetOpcode()) {
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case OP_SessionReady: {
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if (server.options.IsTraceOn()) {
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LogInfo("Session ready received from client.");
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LogInfo("Session ready received from client");
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}
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Handle_SessionReady((const char *) app->pBuffer, app->Size());
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break;
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}
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case OP_Login: {
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if (app->Size() < 20) {
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LogError("Login received but it is too small, discarding.");
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LogError("Login received but it is too small, discarding");
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break;
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}
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if (server.options.IsTraceOn()) {
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LogInfo("Login received from client.");
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LogInfo("Login received from client");
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}
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Handle_Login((const char *) app->pBuffer, app->Size());
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@@ -82,12 +82,12 @@ bool Client::Process()
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}
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case OP_ServerListRequest: {
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if (app->Size() < 4) {
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LogError("Server List Request received but it is too small, discarding.");
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LogError("Server List Request received but it is too small, discarding");
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break;
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}
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if (server.options.IsTraceOn()) {
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LogDebug("Server list request received from client.");
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LogDebug("Server list request received from client");
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}
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SendServerListPacket(*(uint32_t *) app->pBuffer);
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@@ -95,7 +95,7 @@ bool Client::Process()
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}
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case OP_PlayEverquestRequest: {
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if (app->Size() < sizeof(PlayEverquestRequest_Struct)) {
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LogError("Play received but it is too small, discarding.");
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LogError("Play received but it is too small, discarding");
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break;
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}
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@@ -127,12 +127,12 @@ bool Client::Process()
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void Client::Handle_SessionReady(const char *data, unsigned int size)
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{
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if (status != cs_not_sent_session_ready) {
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LogError("Session ready received again after already being received.");
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LogError("Session ready received again after already being received");
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return;
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}
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if (size < sizeof(unsigned int)) {
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LogError("Session ready was too small.");
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LogError("Session ready was too small");
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return;
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}
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@@ -210,7 +210,7 @@ void Client::Handle_Login(const char *data, unsigned int size)
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std::string outbuffer;
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outbuffer.resize(size - 12);
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if (outbuffer.length() == 0) {
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LogError("Corrupt buffer sent to server, no length.");
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LogError("Corrupt buffer sent to server, no length");
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return;
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}
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@@ -224,7 +224,7 @@ void Client::Handle_Login(const char *data, unsigned int size)
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std::string user(&outbuffer[0]);
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if (user.length() >= outbuffer.length()) {
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LogError("Corrupt buffer sent to server, preventing buffer overflow.");
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LogError("Corrupt buffer sent to server, preventing buffer overflow");
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return;
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}
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@@ -306,7 +306,7 @@ void Client::Handle_Login(const char *data, unsigned int size)
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void Client::Handle_Play(const char *data)
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{
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if (status != cs_logged_in) {
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LogError("Client sent a play request when they were not logged in, discarding.");
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LogError("Client sent a play request when they were not logged in, discarding");
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return;
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}
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@@ -347,7 +347,7 @@ void Client::SendServerListPacket(uint32 seq)
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void Client::SendPlayResponse(EQApplicationPacket *outapp)
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{
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if (server.options.IsTraceOn()) {
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Log(Logs::General, Logs::Netcode, "Sending play response for %s.", GetAccountName().c_str());
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LogDebug("Sending play response for {0}", GetAccountName());
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// server_log->LogPacket(log_network_trace, (const char*)outapp->pBuffer, outapp->size);
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}
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connection->QueuePacket(outapp);
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