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synced 2026-05-16 22:58:34 +00:00
Renaming of some timers
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+12
-12
@@ -94,7 +94,7 @@ void NPC::ResumeWandering()
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{
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if (GetGrid() < 0)
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{ // we were paused by a quest
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AIwalking_timer->Disable();
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AI_walking_timer->Disable();
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SetGrid( 0 - GetGrid());
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if (cur_wp==-1)
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{ // got here by a MoveTo()
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@@ -103,10 +103,10 @@ void NPC::ResumeWandering()
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}
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Log.Out(Logs::Detail, Logs::Pathing, "Resume Wandering requested. Grid %d, wp %d", GetGrid(), cur_wp);
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}
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else if (AIwalking_timer->Enabled())
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else if (AI_walking_timer->Enabled())
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{ // we are at a waypoint paused normally
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Log.Out(Logs::Detail, Logs::Pathing, "Resume Wandering on timed pause. Grid %d, wp %d", GetGrid(), cur_wp);
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AIwalking_timer->Trigger(); // disable timer to end pause now
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AI_walking_timer->Trigger(); // disable timer to end pause now
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}
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else
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{
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@@ -145,7 +145,7 @@ void NPC::PauseWandering(int pausetime)
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}
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else
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{ // specified waiting time, he'll resume after that
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AIwalking_timer->Start(pausetime*1000); // set the timer
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AI_walking_timer->Start(pausetime*1000); // set the timer
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}
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} else {
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Log.Out(Logs::General, Logs::Error, "NPC not on grid - can't pause wandering: %lu", (unsigned long)GetNPCTypeID());
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@@ -162,7 +162,7 @@ void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
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SetGrid( 0 - GetGrid()); // get him moving again
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Log.Out(Logs::Detail, Logs::AI, "MoveTo during quest wandering. Canceling quest wandering and going back to grid %d when MoveTo is done.", GetGrid());
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}
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AIwalking_timer->Disable(); // disable timer in case he is paused at a wp
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AI_walking_timer->Disable(); // disable timer in case he is paused at a wp
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if (cur_wp>=0)
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{ // we've not already done a MoveTo()
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save_wp=cur_wp; // save the current waypoint
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@@ -193,8 +193,8 @@ void NPC::MoveTo(const glm::vec4& position, bool saveguardspot)
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m_CurrentWayPoint = position;
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cur_wp_pause = 0;
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pLastFightingDelayMoving = 0;
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if(AIwalking_timer->Enabled())
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AIwalking_timer->Start(100);
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if(AI_walking_timer->Enabled())
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AI_walking_timer->Start(100);
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}
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void NPC::UpdateWaypoint(int wp_index)
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@@ -393,8 +393,8 @@ void NPC::SetWaypointPause()
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//Declare time to wait on current WP
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if (cur_wp_pause == 0) {
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AIwalking_timer->Start(100);
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AIwalking_timer->Trigger();
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AI_walking_timer->Start(100);
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AI_walking_timer->Trigger();
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}
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else
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{
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@@ -402,13 +402,13 @@ void NPC::SetWaypointPause()
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switch (pausetype)
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{
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case 0: //Random Half
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AIwalking_timer->Start((cur_wp_pause - zone->random.Int(0, cur_wp_pause-1)/2)*1000);
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AI_walking_timer->Start((cur_wp_pause - zone->random.Int(0, cur_wp_pause-1)/2)*1000);
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break;
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case 1: //Full
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AIwalking_timer->Start(cur_wp_pause*1000);
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AI_walking_timer->Start(cur_wp_pause*1000);
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break;
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case 2: //Random Full
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AIwalking_timer->Start(zone->random.Int(0, cur_wp_pause-1)*1000);
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AI_walking_timer->Start(zone->random.Int(0, cur_wp_pause-1)*1000);
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break;
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}
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}
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