Renaming of some timers

This commit is contained in:
Akkadius
2015-11-01 17:12:14 -06:00
parent 2a69ae42ee
commit ce0011ab18
6 changed files with 78 additions and 78 deletions
+4 -4
View File
@@ -1500,7 +1500,7 @@ void Merc::AI_Process() {
}
}
if(AImovement_timer->Check())
if(AI_movement_timer->Check())
{
if(!IsMoving() && GetClass() == ROGUE && !BehindMob(GetTarget(), GetX(), GetY()))
{
@@ -1645,7 +1645,7 @@ void Merc::AI_Process() {
AI_PursueCastCheck();
}
if (AImovement_timer->Check())
if (AI_movement_timer->Check())
{
if(!IsRooted()) {
Log.Out(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", GetTarget()->GetCleanName());
@@ -1687,7 +1687,7 @@ void Merc::AI_Process() {
if(!check_target_timer.Enabled())
check_target_timer.Start(2000, false);
if(!IsMoving() && AIthink_timer->Check() && !spellend_timer.Enabled())
if(!IsMoving() && AI_think_timer->Check() && !spellend_timer.Enabled())
{
//TODO: Implement passive stances.
//if(GetStance() != MercStancePassive) {
@@ -1698,7 +1698,7 @@ void Merc::AI_Process() {
}
}
if(AImovement_timer->Check())
if(AI_movement_timer->Check())
{
if(GetFollowID())
{