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Renaming of some timers
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+4
-4
@@ -1500,7 +1500,7 @@ void Merc::AI_Process() {
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}
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}
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if(AImovement_timer->Check())
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if(AI_movement_timer->Check())
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{
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if(!IsMoving() && GetClass() == ROGUE && !BehindMob(GetTarget(), GetX(), GetY()))
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{
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@@ -1645,7 +1645,7 @@ void Merc::AI_Process() {
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AI_PursueCastCheck();
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}
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if (AImovement_timer->Check())
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if (AI_movement_timer->Check())
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{
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if(!IsRooted()) {
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Log.Out(Logs::Detail, Logs::AI, "Pursuing %s while engaged.", GetTarget()->GetCleanName());
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@@ -1687,7 +1687,7 @@ void Merc::AI_Process() {
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if(!check_target_timer.Enabled())
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check_target_timer.Start(2000, false);
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if(!IsMoving() && AIthink_timer->Check() && !spellend_timer.Enabled())
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if(!IsMoving() && AI_think_timer->Check() && !spellend_timer.Enabled())
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{
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//TODO: Implement passive stances.
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//if(GetStance() != MercStancePassive) {
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@@ -1698,7 +1698,7 @@ void Merc::AI_Process() {
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}
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}
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if(AImovement_timer->Check())
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if(AI_movement_timer->Check())
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{
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if(GetFollowID())
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{
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