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Renaming of some timers
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+8
-8
@@ -1189,21 +1189,21 @@ int32 Mob::CheckHealAggroAmount(uint16 spell_id, Mob *target, uint32 heal_possib
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}
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void Mob::AddFeignMemory(Client* attacker) {
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if(feign_memory_list.empty() && AIfeignremember_timer != nullptr)
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AIfeignremember_timer->Start(AIfeignremember_delay);
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if(feign_memory_list.empty() && AI_feign_remember_timer != nullptr)
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AI_feign_remember_timer->Start(AIfeignremember_delay);
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feign_memory_list.insert(attacker->CharacterID());
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}
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void Mob::RemoveFromFeignMemory(Client* attacker) {
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feign_memory_list.erase(attacker->CharacterID());
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if(feign_memory_list.empty() && AIfeignremember_timer != nullptr)
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AIfeignremember_timer->Disable();
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if(feign_memory_list.empty() && AI_feign_remember_timer != nullptr)
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AI_feign_remember_timer->Disable();
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if(feign_memory_list.empty())
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{
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minLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMin);
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maxLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMax);
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if(AIfeignremember_timer != nullptr)
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AIfeignremember_timer->Disable();
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if(AI_feign_remember_timer != nullptr)
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AI_feign_remember_timer->Disable();
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}
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}
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@@ -1220,8 +1220,8 @@ void Mob::ClearFeignMemory() {
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feign_memory_list.clear();
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minLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMin);
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maxLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMax);
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if(AIfeignremember_timer != nullptr)
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AIfeignremember_timer->Disable();
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if(AI_feign_remember_timer != nullptr)
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AI_feign_remember_timer->Disable();
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}
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bool Mob::PassCharismaCheck(Mob* caster, uint16 spell_id) {
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