weird #ifdef pattern, reorganized and cleaned it up. easier to understand now.

This commit is contained in:
Arthur Ice 2013-05-21 00:25:12 -07:00
parent a7084b4d6c
commit cdc7b2a000

View File

@ -20,134 +20,129 @@
#include "Condition.h" #include "Condition.h"
#ifdef _WINDOWS #ifdef _WINDOWS
Condition::Condition()
{
m_events[SignalEvent] = CreateEvent (nullptr, // security
FALSE, // is auto-reset event?
FALSE, // is signaled initially?
nullptr); // name
m_events[BroadcastEvent] = CreateEvent (nullptr, // security
TRUE, // is auto-reset event?
FALSE, // is signaled initially?
nullptr); // name
m_waiters = 0;
InitializeCriticalSection(&CSMutex);
}
Condition::~Condition()
{
DeleteCriticalSection(&CSMutex);
CloseHandle(m_events[SignalEvent]);
CloseHandle(m_events[BroadcastEvent]);
}
void Condition::Signal()
{
EnterCriticalSection(&CSMutex);
if(m_waiters > 0)
SetEvent(m_events[SignalEvent]);
LeaveCriticalSection(&CSMutex);
}
void Condition::SignalAll()
{
EnterCriticalSection(&CSMutex);
if(m_waiters > 0)
SetEvent(m_events[BroadcastEvent]);
LeaveCriticalSection(&CSMutex);
}
void Condition::Wait()
{
EnterCriticalSection(&CSMutex);
m_waiters++;
LeaveCriticalSection(&CSMutex);
int result = WaitForMultipleObjects (_eventCount, m_events, FALSE, INFINITE);
EnterCriticalSection(&CSMutex);
m_waiters--;
//see if we are the last person waiting on the condition, and there was a broadcast
//if so, we need to reset the broadcast event.
if(m_waiters == 0 && result == (WAIT_OBJECT_0+BroadcastEvent))
ResetEvent(m_events[BroadcastEvent]);
LeaveCriticalSection(&CSMutex);
}
#else #else
#include <pthread.h> #include <pthread.h>
#include <sys/time.h> #include <sys/time.h>
#include <errno.h> #include <errno.h>
#endif
#ifdef _WINDOWS Condition::Condition()
{
pthread_cond_init(&cond,nullptr);
pthread_mutex_init(&mutex,nullptr);
}
void Condition::Signal()
{
pthread_mutex_lock(&mutex);
pthread_cond_signal(&cond);
pthread_mutex_unlock(&mutex);
}
Condition::Condition() void Condition::SignalAll()
{ {
m_events[SignalEvent] = CreateEvent (nullptr, // security pthread_mutex_lock(&mutex);
FALSE, // is auto-reset event? pthread_cond_broadcast(&cond);
FALSE, // is signaled initially? pthread_mutex_unlock(&mutex);
nullptr); // name }
m_events[BroadcastEvent] = CreateEvent (nullptr, // security
TRUE, // is auto-reset event?
FALSE, // is signaled initially?
nullptr); // name
m_waiters = 0;
InitializeCriticalSection(&CSMutex);
}
Condition::~Condition() void Condition::Wait()
{ {
DeleteCriticalSection(&CSMutex); pthread_mutex_lock(&mutex);
CloseHandle(m_events[SignalEvent]); pthread_cond_wait(&cond,&mutex);
CloseHandle(m_events[BroadcastEvent]); pthread_mutex_unlock(&mutex);
} }
void Condition::Signal() /*
{ I commented this specifically because I think it might be very
EnterCriticalSection(&CSMutex); difficult to write a windows counterpart to it, so I would like
if(m_waiters > 0) to discourage its use until we can confirm that it can be reasonably
SetEvent(m_events[SignalEvent]); implemented on windows.
LeaveCriticalSection(&CSMutex);
}
void Condition::SignalAll() bool Condition::TimedWait(unsigned long usec)
{ {
EnterCriticalSection(&CSMutex); struct timeval now;
if(m_waiters > 0) struct timespec timeout;
SetEvent(m_events[BroadcastEvent]); int retcode=0;
LeaveCriticalSection(&CSMutex); pthread_mutex_lock(&mutex);
} gettimeofday(&now,nullptr);
now.tv_usec+=usec;
timeout.tv_sec = now.tv_sec + (now.tv_usec/1000000);
timeout.tv_nsec = (now.tv_usec%1000000) *1000;
//cout << "now=" << now.tv_sec << "."<<now.tv_usec << endl;
//cout << "timeout=" << timeout.tv_sec << "."<<timeout.tv_nsec << endl;
retcode=pthread_cond_timedwait(&cond,&mutex,&timeout);
pthread_mutex_unlock(&mutex);
void Condition::Wait() return retcode!=ETIMEDOUT;
{ }
EnterCriticalSection(&CSMutex); */
m_waiters++; Condition::~Condition()
{
pthread_mutex_lock(&mutex);
LeaveCriticalSection(&CSMutex); pthread_cond_destroy(&cond);
int result = WaitForMultipleObjects (_eventCount, m_events, FALSE, INFINITE); pthread_mutex_unlock(&mutex);
EnterCriticalSection(&CSMutex); pthread_mutex_destroy(&mutex);
}
m_waiters--;
//see if we are the last person waiting on the condition, and there was a broadcast
//if so, we need to reset the broadcast event.
if(m_waiters == 0 && result == (WAIT_OBJECT_0+BroadcastEvent))
ResetEvent(m_events[BroadcastEvent]);
LeaveCriticalSection(&CSMutex);
}
#else //!WIN32
Condition::Condition()
{
pthread_cond_init(&cond,nullptr);
pthread_mutex_init(&mutex,nullptr);
}
void Condition::Signal()
{
pthread_mutex_lock(&mutex);
pthread_cond_signal(&cond);
pthread_mutex_unlock(&mutex);
}
void Condition::SignalAll()
{
pthread_mutex_lock(&mutex);
pthread_cond_broadcast(&cond);
pthread_mutex_unlock(&mutex);
}
void Condition::Wait()
{
pthread_mutex_lock(&mutex);
pthread_cond_wait(&cond,&mutex);
pthread_mutex_unlock(&mutex);
}
/*
I commented this specifically because I think it might be very
difficult to write a windows counterpart to it, so I would like
to discourage its use until we can confirm that it can be reasonably
implemented on windows.
bool Condition::TimedWait(unsigned long usec)
{
struct timeval now;
struct timespec timeout;
int retcode=0;
pthread_mutex_lock(&mutex);
gettimeofday(&now,nullptr);
now.tv_usec+=usec;
timeout.tv_sec = now.tv_sec + (now.tv_usec/1000000);
timeout.tv_nsec = (now.tv_usec%1000000) *1000;
//cout << "now=" << now.tv_sec << "."<<now.tv_usec << endl;
//cout << "timeout=" << timeout.tv_sec << "."<<timeout.tv_nsec << endl;
retcode=pthread_cond_timedwait(&cond,&mutex,&timeout);
pthread_mutex_unlock(&mutex);
return retcode!=ETIMEDOUT;
}
*/
Condition::~Condition()
{
pthread_mutex_lock(&mutex);
pthread_cond_destroy(&cond);
pthread_mutex_unlock(&mutex);
pthread_mutex_destroy(&mutex);
}
#endif #endif