Change emptiness checks to empty() from size() [clang-tidy]

This has two benefits, it's clear what we are checking and
size() isn't always constant time, where empty is (performance!)
This commit is contained in:
Michael Cook (mackal)
2016-05-25 14:57:47 -04:00
parent c43d436b1f
commit cdbeb24a05
16 changed files with 45 additions and 45 deletions
+3 -3
View File
@@ -133,7 +133,7 @@ int main(int argc, char** argv) {
worldserver.SetLauncherName(argv[2]);
auto zone_port = SplitString(argv[1], ':');
if(zone_port.size() > 0) {
if(!zone_port.empty()) {
z_name = zone_port[0];
}
@@ -153,7 +153,7 @@ int main(int argc, char** argv) {
worldserver.SetLauncherName(argv[2]);
auto zone_port = SplitString(argv[1], ':');
if(zone_port.size() > 0) {
if(!zone_port.empty()) {
z_name = zone_port[0];
}
@@ -172,7 +172,7 @@ int main(int argc, char** argv) {
worldserver.SetLauncherName("NONE");
auto zone_port = SplitString(argv[1], ':');
if(zone_port.size() > 0) {
if(!zone_port.empty()) {
z_name = zone_port[0];
}