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merge upstream
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+15
-15
@@ -369,7 +369,7 @@ public:
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inline virtual int32 GetPR() const { return PR + itembonuses.PR + spellbonuses.PR; }
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inline virtual int32 GetCR() const { return CR + itembonuses.CR + spellbonuses.CR; }
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inline virtual int32 GetCorrup() const { return Corrup + itembonuses.Corrup + spellbonuses.Corrup; }
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inline virtual int32 GetPhR() const { return PhR; }
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inline virtual int32 GetPhR() const { return PhR; } // PhR bonuses not implemented yet
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inline StatBonuses GetItemBonuses() const { return itembonuses; }
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inline StatBonuses GetSpellBonuses() const { return spellbonuses; }
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inline StatBonuses GetAABonuses() const { return aabonuses; }
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@@ -451,19 +451,19 @@ public:
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static uint32 GetLevelCon(uint8 mylevel, uint8 iOtherLevel);
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inline uint32 GetLevelCon(uint8 iOtherLevel) const {
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return this ? GetLevelCon(GetLevel(), iOtherLevel) : CON_GREEN; }
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virtual void AddToHateList(Mob* other, int32 hate = 0, int32 damage = 0, bool iYellForHelp = true,
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virtual void AddToHateList(Mob* other, uint32 hate = 0, int32 damage = 0, bool iYellForHelp = true,
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bool bFrenzy = false, bool iBuffTic = false);
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bool RemoveFromHateList(Mob* mob);
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void SetHate(Mob* other, int32 hate = 0, int32 damage = 0) { hate_list.Set(other,hate,damage);}
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void HalveAggro(Mob *other) { uint32 in_hate = GetHateAmount(other); SetHate(other, (in_hate > 1 ? in_hate / 2 : 1)); }
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void DoubleAggro(Mob *other) { uint32 in_hate = GetHateAmount(other); SetHate(other, (in_hate ? in_hate * 2 : 1)); }
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uint32 GetHateAmount(Mob* tmob, bool is_dam = false) { return hate_list.GetEntHate(tmob,is_dam);}
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uint32 GetDamageAmount(Mob* tmob) { return hate_list.GetEntHate(tmob, true);}
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Mob* GetHateTop() { return hate_list.GetTop(this);}
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Mob* GetHateDamageTop(Mob* other) { return hate_list.GetDamageTop(other);}
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Mob* GetHateRandom() { return hate_list.GetRandom();}
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Mob* GetHateMost() { return hate_list.GetMostHate();}
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bool IsEngaged() { return(!hate_list.IsEmpty()); }
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void SetHateAmountOnEnt(Mob* other, int32 hate = 0, int32 damage = 0) { hate_list.SetHateAmountOnEnt(other,hate,damage);}
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void HalveAggro(Mob *other) { uint32 in_hate = GetHateAmount(other); SetHateAmountOnEnt(other, (in_hate > 1 ? in_hate / 2 : 1)); }
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void DoubleAggro(Mob *other) { uint32 in_hate = GetHateAmount(other); SetHateAmountOnEnt(other, (in_hate ? in_hate * 2 : 1)); }
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uint32 GetHateAmount(Mob* tmob, bool is_dam = false) { return hate_list.GetEntHateAmount(tmob,is_dam);}
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uint32 GetDamageAmount(Mob* tmob) { return hate_list.GetEntHateAmount(tmob, true);}
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Mob* GetHateTop() { return hate_list.GetEntWithMostHateOnList(this);}
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Mob* GetHateDamageTop(Mob* other) { return hate_list.GetDamageTopOnHateList(other);}
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Mob* GetHateRandom() { return hate_list.GetRandomEntOnHateList();}
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Mob* GetHateMost() { return hate_list.GetEntWithMostHateOnList();}
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bool IsEngaged() { return(!hate_list.IsHateListEmpty()); }
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bool HateSummon();
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void FaceTarget(Mob* MobToFace = 0);
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void SetHeading(float iHeading) { if(m_Position.m_Heading != iHeading) { pLastChange = Timer::GetCurrentTime();
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@@ -472,8 +472,8 @@ public:
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void AddFeignMemory(Client* attacker);
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void RemoveFromFeignMemory(Client* attacker);
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void ClearFeignMemory();
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void PrintHateListToClient(Client *who) { hate_list.PrintToClient(who); }
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std::list<tHateEntry*>& GetHateList() { return hate_list.GetHateList(); }
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void PrintHateListToClient(Client *who) { hate_list.PrintHateListToClient(who); }
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std::list<struct_HateList*>& GetHateList() { return hate_list.GetHateList(); }
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bool CheckLosFN(Mob* other);
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bool CheckLosFN(float posX, float posY, float posZ, float mobSize);
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inline void SetChanged() { pLastChange = Timer::GetCurrentTime(); }
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@@ -797,7 +797,7 @@ public:
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void CheckFlee();
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inline bool IsBlind() { return spellbonuses.IsBlind; }
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inline bool CheckAggro(Mob* other) {return hate_list.IsOnHateList(other);}
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inline bool CheckAggro(Mob* other) {return hate_list.IsEntOnHateList(other);}
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float CalculateHeadingToTarget(float in_x, float in_y);
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bool CalculateNewPosition(float x, float y, float z, float speed, bool checkZ = false);
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virtual bool CalculateNewPosition2(float x, float y, float z, float speed, bool checkZ = true);
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