merge upstream

This commit is contained in:
Arthur Ice
2015-01-08 19:40:00 -08:00
142 changed files with 5443 additions and 3716 deletions
+28 -15
View File
@@ -375,7 +375,7 @@ Mob::Mob(const char* in_name,
PathingRouteUpdateTimerLong = new Timer(RuleI(Pathing, RouteUpdateFrequencyLong));
DistractedFromGrid = false;
PathingTraversedNodes = 0;
hate_list.SetOwner(this);
hate_list.SetHateOwner(this);
m_AllowBeneficial = false;
m_DisableMelee = false;
@@ -899,7 +899,7 @@ void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
ns->spawn.animation = 0;
ns->spawn.findable = findable?1:0;
ns->spawn.light = light;
ns->spawn.showhelm = 1;
ns->spawn.showhelm = (helmtexture && helmtexture != 0xFF) ? 1 : 0;
ns->spawn.invis = (invisible || hidden) ? 1 : 0; // TODO: load this before spawning players
ns->spawn.NPC = IsClient() ? 0 : 1;
@@ -919,11 +919,11 @@ void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
ns->spawn.drakkin_heritage = drakkin_heritage;
ns->spawn.drakkin_tattoo = drakkin_tattoo;
ns->spawn.drakkin_details = drakkin_details;
ns->spawn.equip_chest2 = texture;
ns->spawn.equip_chest2 = GetHerosForgeModel(1) != 0 ? 0xff : texture;
// ns->spawn.invis2 = 0xff;//this used to be labeled beard.. if its not FF it will turn mob invis
if(helmtexture && helmtexture != 0xFF)
if (helmtexture && helmtexture != 0xFF && GetHerosForgeModel(0) == 0)
{
ns->spawn.helm=helmtexture;
} else {
@@ -948,7 +948,8 @@ void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
strn0cpy(ns->spawn.lastName, lastname, sizeof(ns->spawn.lastName));
for (i = 0; i < _MaterialCount; i++)
//for (i = 0; i < _MaterialCount; i++)
for (i = 0; i < 9; i++)
{
// Only Player Races Wear Armor
if (Mob::IsPlayerRace(race) || i > 6)
@@ -1265,7 +1266,7 @@ void Mob::ShowStats(Client* client)
client->Message(0, " Mana: %i Max Mana: %i", GetMana(), GetMaxMana());
client->Message(0, " Total ATK: %i Worn/Spell ATK (Cap %i): %i", GetATK(), RuleI(Character, ItemATKCap), GetATKBonus());
client->Message(0, " STR: %i STA: %i DEX: %i AGI: %i INT: %i WIS: %i CHA: %i", GetSTR(), GetSTA(), GetDEX(), GetAGI(), GetINT(), GetWIS(), GetCHA());
client->Message(0, " MR: %i PR: %i FR: %i CR: %i DR: %i Corruption: %i", GetMR(), GetPR(), GetFR(), GetCR(), GetDR(), GetCorrup());
client->Message(0, " MR: %i PR: %i FR: %i CR: %i DR: %i Corruption: %i PhR: %i", GetMR(), GetPR(), GetFR(), GetCR(), GetDR(), GetCorrup(), GetPhR());
client->Message(0, " Race: %i BaseRace: %i Texture: %i HelmTexture: %i Gender: %i BaseGender: %i", GetRace(), GetBaseRace(), GetTexture(), GetHelmTexture(), GetGender(), GetBaseGender());
if (client->Admin() >= 100)
client->Message(0, " EntityID: %i PetID: %i OwnerID: %i AIControlled: %i Targetted: %i", GetID(), GetPetID(), GetOwnerID(), IsAIControlled(), targeted);
@@ -2523,8 +2524,8 @@ bool Mob::RemoveFromHateList(Mob* mob)
bool bFound = false;
if(IsEngaged())
{
bFound = hate_list.RemoveEnt(mob);
if(hate_list.IsEmpty())
bFound = hate_list.RemoveEntFromHateList(mob);
if(hate_list.IsHateListEmpty())
{
AI_Event_NoLongerEngaged();
zone->DelAggroMob();
@@ -2532,7 +2533,7 @@ bool Mob::RemoveFromHateList(Mob* mob)
}
if(GetTarget() == mob)
{
SetTarget(hate_list.GetTop(this));
SetTarget(hate_list.GetEntWithMostHateOnList(this));
}
return bFound;
@@ -2542,12 +2543,12 @@ void Mob::WipeHateList()
{
if(IsEngaged())
{
hate_list.Wipe();
hate_list.WipeHateList();
AI_Event_NoLongerEngaged();
}
else
{
hate_list.Wipe();
hate_list.WipeHateList();
}
}
@@ -2701,7 +2702,6 @@ int32 Mob::GetEquipmentMaterial(uint8 material_slot) const
int32 Mob::GetHerosForgeModel(uint8 material_slot) const
{
uint32 HeroModel = 0;
if (material_slot >= 0 && material_slot < MaterialPrimary)
{
@@ -2712,7 +2712,7 @@ int32 Mob::GetHerosForgeModel(uint8 material_slot) const
if (item != 0 && invslot != INVALID_INDEX)
{
if (this->IsClient())
if (IsClient())
{
const ItemInst* inst = CastToClient()->m_inv[invslot];
if (inst)
@@ -2734,9 +2734,22 @@ int32 Mob::GetHerosForgeModel(uint8 material_slot) const
HeroModel = item->HerosForgeModel;
}
}
if (IsNPC())
{
HeroModel = CastToNPC()->GetHeroForgeModel();
// Robes require full model number, and should only be sent to chest, arms, wrists, and legs slots
if (HeroModel > 1000 && material_slot != 1 && material_slot != 2 && material_slot != 3 && material_slot != 5)
{
HeroModel = 0;
}
}
}
if (HeroModel > 0)
// Auto-Convert Hero Model to match the slot
// Otherwise, use the exact Model if model is > 999
// Robes for example are 11607 to 12107 in RoF
if (HeroModel > 0 && HeroModel < 1000)
{
HeroModel *= 100;
HeroModel += material_slot;
@@ -3446,7 +3459,7 @@ void Mob::TryTriggerOnValueAmount(bool IsHP, bool IsMana, bool IsEndur, bool IsP
}
else if (IsPet){
int count = hate_list.SummonedPetCount(this);
int count = hate_list.GetSummonedPetCountOnHateList(this);
if ((base2 >= 220 && base2 <= 250) && count >= (base2 - 220)){
use_spell = true;
}