merge upstream

This commit is contained in:
Arthur Ice
2015-01-08 19:40:00 -08:00
142 changed files with 5443 additions and 3716 deletions
+225 -227
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "client.h"
@@ -36,7 +36,7 @@ extern Zone *zone;
HateList::HateList()
{
owner = nullptr;
hate_owner = nullptr;
}
HateList::~HateList()
@@ -45,29 +45,29 @@ HateList::~HateList()
// added for frenzy support
// checks if target still is in frenzy mode
void HateList::CheckFrenzyHate()
void HateList::IsEntityInFrenzyMode()
{
auto iterator = list.begin();
while(iterator != list.end())
while (iterator != list.end())
{
if ((*iterator)->ent->GetHPRatio() >= 20)
(*iterator)->bFrenzy = false;
if ((*iterator)->entity_on_hatelist->GetHPRatio() >= 20)
(*iterator)->is_entity_frenzy = false;
++iterator;
}
}
void HateList::Wipe()
void HateList::WipeHateList()
{
auto iterator = list.begin();
while(iterator != list.end())
while (iterator != list.end())
{
Mob* m = (*iterator)->ent;
if(m)
Mob* m = (*iterator)->entity_on_hatelist;
if (m)
{
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), m, "0", 0);
parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), m, "0", 0);
if(m->IsClient())
if (m->IsClient())
m->CastToClient()->DecrementAggroCount();
}
delete (*iterator);
@@ -76,38 +76,38 @@ void HateList::Wipe()
}
}
bool HateList::IsOnHateList(Mob *mob)
bool HateList::IsEntOnHateList(Mob *mob)
{
if(Find(mob))
if (Find(mob))
return true;
return false;
}
tHateEntry *HateList::Find(Mob *ent)
struct_HateList *HateList::Find(Mob *in_entity)
{
auto iterator = list.begin();
while(iterator != list.end())
while (iterator != list.end())
{
if((*iterator)->ent == ent)
if ((*iterator)->entity_on_hatelist == in_entity)
return (*iterator);
++iterator;
}
return nullptr;
}
void HateList::Set(Mob* other, uint32 in_hate, uint32 in_dam)
void HateList::SetHateAmountOnEnt(Mob* other, uint32 in_hate, uint32 in_damage)
{
tHateEntry *p = Find(other);
if(p)
struct_HateList *entity = Find(other);
if (entity)
{
if(in_dam > 0)
p->damage = in_dam;
if(in_hate > 0)
p->hate = in_hate;
if (in_damage > 0)
entity->hatelist_damage = in_damage;
if (in_hate > 0)
entity->stored_hate_amount = in_hate;
}
}
Mob* HateList::GetDamageTop(Mob* hater)
Mob* HateList::GetDamageTopOnHateList(Mob* hater)
{
Mob* current = nullptr;
Group* grp = nullptr;
@@ -115,119 +115,117 @@ Mob* HateList::GetDamageTop(Mob* hater)
uint32 dmg_amt = 0;
auto iterator = list.begin();
while(iterator != list.end())
while (iterator != list.end())
{
grp = nullptr;
r = nullptr;
if((*iterator)->ent && (*iterator)->ent->IsClient()){
r = entity_list.GetRaidByClient((*iterator)->ent->CastToClient());
if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient()){
r = entity_list.GetRaidByClient((*iterator)->entity_on_hatelist->CastToClient());
}
grp = entity_list.GetGroupByMob((*iterator)->ent);
grp = entity_list.GetGroupByMob((*iterator)->entity_on_hatelist);
if((*iterator)->ent && r){
if(r->GetTotalRaidDamage(hater) >= dmg_amt)
if ((*iterator)->entity_on_hatelist && r){
if (r->GetTotalRaidDamage(hater) >= dmg_amt)
{
current = (*iterator)->ent;
current = (*iterator)->entity_on_hatelist;
dmg_amt = r->GetTotalRaidDamage(hater);
}
}
else if ((*iterator)->ent != nullptr && grp != nullptr)
else if ((*iterator)->entity_on_hatelist != nullptr && grp != nullptr)
{
if (grp->GetTotalGroupDamage(hater) >= dmg_amt)
{
current = (*iterator)->ent;
current = (*iterator)->entity_on_hatelist;
dmg_amt = grp->GetTotalGroupDamage(hater);
}
}
else if ((*iterator)->ent != nullptr && (uint32)(*iterator)->damage >= dmg_amt)
else if ((*iterator)->entity_on_hatelist != nullptr && (uint32)(*iterator)->hatelist_damage >= dmg_amt)
{
current = (*iterator)->ent;
dmg_amt = (*iterator)->damage;
current = (*iterator)->entity_on_hatelist;
dmg_amt = (*iterator)->hatelist_damage;
}
++iterator;
}
return current;
}
Mob* HateList::GetClosest(Mob *hater) {
Mob* close = nullptr;
float closedist = 99999.9f;
float thisdist;
Mob* HateList::GetClosestEntOnHateList(Mob *hater) {
Mob* close_entity = nullptr;
float close_distance = 99999.9f;
float this_distance;
auto iterator = list.begin();
while(iterator != list.end()) {
thisdist = (*iterator)->ent->DistNoRootNoZ(*hater);
if((*iterator)->ent != nullptr && thisdist <= closedist) {
closedist = thisdist;
close = (*iterator)->ent;
while (iterator != list.end()) {
this_distance = (*iterator)->entity_on_hatelist->DistNoRootNoZ(*hater);
if ((*iterator)->entity_on_hatelist != nullptr && this_distance <= close_distance) {
close_distance = this_distance;
close_entity = (*iterator)->entity_on_hatelist;
}
++iterator;
}
if ((!close && hater->IsNPC()) || (close && close->DivineAura()))
close = hater->CastToNPC()->GetHateTop();
if ((!close_entity && hater->IsNPC()) || (close_entity && close_entity->DivineAura()))
close_entity = hater->CastToNPC()->GetHateTop();
return close;
return close_entity;
}
// a few comments added, rearranged code for readability
void HateList::Add(Mob *ent, int32 in_hate, int32 in_dam, bool bFrenzy, bool iAddIfNotExist)
void HateList::AddEntToHateList(Mob *in_entity, int32 in_hate, int32 in_damage, bool in_is_entity_frenzied, bool iAddIfNotExist)
{
if(!ent)
if (!in_entity)
return;
if(ent->IsCorpse())
if (in_entity->IsCorpse())
return;
if(ent->IsClient() && ent->CastToClient()->IsDead())
if (in_entity->IsClient() && in_entity->CastToClient()->IsDead())
return;
tHateEntry *p = Find(ent);
if (p)
struct_HateList *entity = Find(in_entity);
if (entity)
{
p->damage+=(in_dam>=0)?in_dam:0;
p->hate+=in_hate;
p->bFrenzy = bFrenzy;
entity->hatelist_damage += (in_damage >= 0) ? in_damage : 0;
entity->stored_hate_amount += in_hate;
entity->is_entity_frenzy = in_is_entity_frenzied;
}
else if (iAddIfNotExist) {
p = new tHateEntry;
p->ent = ent;
p->damage = (in_dam>=0)?in_dam:0;
p->hate = in_hate;
p->bFrenzy = bFrenzy;
list.push_back(p);
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), ent, "1", 0);
entity = new struct_HateList;
entity->entity_on_hatelist = in_entity;
entity->hatelist_damage = (in_damage >= 0) ? in_damage : 0;
entity->stored_hate_amount = in_hate;
entity->is_entity_frenzy = in_is_entity_frenzied;
list.push_back(entity);
parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), in_entity, "1", 0);
if (ent->IsClient()) {
if (owner->CastToNPC()->IsRaidTarget())
ent->CastToClient()->SetEngagedRaidTarget(true);
ent->CastToClient()->IncrementAggroCount();
if (in_entity->IsClient()) {
if (hate_owner->CastToNPC()->IsRaidTarget())
in_entity->CastToClient()->SetEngagedRaidTarget(true);
in_entity->CastToClient()->IncrementAggroCount();
}
}
}
bool HateList::RemoveEnt(Mob *ent)
bool HateList::RemoveEntFromHateList(Mob *in_entity)
{
if (!ent)
if (!in_entity)
return false;
bool found = false;
bool is_found = false;
auto iterator = list.begin();
while(iterator != list.end())
while (iterator != list.end())
{
if((*iterator)->ent == ent)
if ((*iterator)->entity_on_hatelist == in_entity)
{
if(ent)
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), ent, "0", 0);
found = true;
if (in_entity)
parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), in_entity, "0", 0);
is_found = true;
if(ent && ent->IsClient())
ent->CastToClient()->DecrementAggroCount();
if (in_entity && in_entity->IsClient())
in_entity->CastToClient()->DecrementAggroCount();
delete (*iterator);
iterator = list.erase(iterator);
@@ -236,124 +234,128 @@ bool HateList::RemoveEnt(Mob *ent)
else
++iterator;
}
return found;
return is_found;
}
void HateList::DoFactionHits(int32 nfl_id) {
if (nfl_id <= 0)
void HateList::DoFactionHits(int32 npc_faction_level_id) {
if (npc_faction_level_id <= 0)
return;
auto iterator = list.begin();
while(iterator != list.end())
while (iterator != list.end())
{
Client *p;
Client *client;
if ((*iterator)->ent && (*iterator)->ent->IsClient())
p = (*iterator)->ent->CastToClient();
if ((*iterator)->entity_on_hatelist && (*iterator)->entity_on_hatelist->IsClient())
client = (*iterator)->entity_on_hatelist->CastToClient();
else
p = nullptr;
client = nullptr;
if (p)
p->SetFactionLevel(p->CharacterID(), nfl_id, p->GetBaseClass(), p->GetBaseRace(), p->GetDeity());
if (client)
client->SetFactionLevel(client->CharacterID(), npc_faction_level_id, client->GetBaseClass(), client->GetBaseRace(), client->GetDeity());
++iterator;
}
}
int HateList::SummonedPetCount(Mob *hater) {
int HateList::GetSummonedPetCountOnHateList(Mob *hater) {
//Function to get number of 'Summoned' pets on a targets hate list to allow calculations for certian spell effects.
//Unclear from description that pets are required to be 'summoned body type'. Will not require at this time.
int petcount = 0;
int pet_count = 0;
auto iterator = list.begin();
while(iterator != list.end()) {
while (iterator != list.end()) {
if((*iterator)->ent != nullptr && (*iterator)->ent->IsNPC() && ((*iterator)->ent->CastToNPC()->IsPet() || ((*iterator)->ent->CastToNPC()->GetSwarmOwner() > 0)))
if ((*iterator)->entity_on_hatelist != nullptr && (*iterator)->entity_on_hatelist->IsNPC() && ((*iterator)->entity_on_hatelist->CastToNPC()->IsPet() || ((*iterator)->entity_on_hatelist->CastToNPC()->GetSwarmOwner() > 0)))
{
++petcount;
++pet_count;
}
++iterator;
}
return petcount;
return pet_count;
}
Mob *HateList::GetTop(Mob *center)
Mob *HateList::GetEntWithMostHateOnList(Mob *center)
{
Mob* top = nullptr;
int32 hate = -1;
if(center == nullptr)
// hack fix for zone shutdown crashes on some servers
if (!zone->IsLoaded())
return nullptr;
if (RuleB(Aggro,SmartAggroList)){
Mob* topClientTypeInRange = nullptr;
int32 hateClientTypeInRange = -1;
Mob* top_hate = nullptr;
int32 hate = -1;
if (center == nullptr)
return nullptr;
if (RuleB(Aggro, SmartAggroList)){
Mob* top_client_type_in_range = nullptr;
int32 hate_client_type_in_range = -1;
int skipped_count = 0;
auto iterator = list.begin();
while(iterator != list.end())
while (iterator != list.end())
{
tHateEntry *cur = (*iterator);
int16 aggroMod = 0;
struct_HateList *cur = (*iterator);
int16 aggro_mod = 0;
if(!cur){
if (!cur){
++iterator;
continue;
}
if(!cur->ent){
if (!cur->entity_on_hatelist){
++iterator;
continue;
}
auto hateEntryPosition = xyz_location(cur->ent->GetX(), cur->ent->GetY(), cur->ent->GetZ());
if(center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if(!zone->watermap->InLiquid(hateEntryPosition)) {
auto hateEntryPosition = xyz_location(cur->entity_on_hatelist->GetX(), cur->entity_on_hatelist->GetY(), cur->entity_on_hatelist->GetZ());
if (center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if (!zone->watermap->InLiquid(hateEntryPosition)) {
skipped_count++;
++iterator;
continue;
}
}
if (cur->ent->Sanctuary()) {
if(hate == -1)
if (cur->entity_on_hatelist->Sanctuary()) {
if (hate == -1)
{
top = cur->ent;
top_hate = cur->entity_on_hatelist;
hate = 1;
}
++iterator;
continue;
}
if(cur->ent->DivineAura() || cur->ent->IsMezzed() || cur->ent->IsFeared()){
if(hate == -1)
if (cur->entity_on_hatelist->DivineAura() || cur->entity_on_hatelist->IsMezzed() || cur->entity_on_hatelist->IsFeared()){
if (hate == -1)
{
top = cur->ent;
top_hate = cur->entity_on_hatelist;
hate = 0;
}
++iterator;
continue;
}
int32 currentHate = cur->hate;
int32 current_hate = cur->stored_hate_amount;
if(cur->ent->IsClient()){
if (cur->entity_on_hatelist->IsClient()){
if(cur->ent->CastToClient()->IsSitting()){
aggroMod += RuleI(Aggro, SittingAggroMod);
if (cur->entity_on_hatelist->CastToClient()->IsSitting()){
aggro_mod += RuleI(Aggro, SittingAggroMod);
}
if(center){
if(center->GetTarget() == cur->ent)
aggroMod += RuleI(Aggro, CurrentTargetAggroMod);
if(RuleI(Aggro, MeleeRangeAggroMod) != 0)
if (center){
if (center->GetTarget() == cur->entity_on_hatelist)
aggro_mod += RuleI(Aggro, CurrentTargetAggroMod);
if (RuleI(Aggro, MeleeRangeAggroMod) != 0)
{
if(center->CombatRange(cur->ent)){
aggroMod += RuleI(Aggro, MeleeRangeAggroMod);
if (center->CombatRange(cur->entity_on_hatelist)){
aggro_mod += RuleI(Aggro, MeleeRangeAggroMod);
if(currentHate > hateClientTypeInRange || cur->bFrenzy){
hateClientTypeInRange = currentHate;
topClientTypeInRange = cur->ent;
if (current_hate > hate_client_type_in_range || cur->is_entity_frenzy){
hate_client_type_in_range = current_hate;
top_client_type_in_range = cur->entity_on_hatelist;
}
}
}
@@ -361,113 +363,112 @@ Mob *HateList::GetTop(Mob *center)
}
else{
if(center){
if(center->GetTarget() == cur->ent)
aggroMod += RuleI(Aggro, CurrentTargetAggroMod);
if(RuleI(Aggro, MeleeRangeAggroMod) != 0)
if (center){
if (center->GetTarget() == cur->entity_on_hatelist)
aggro_mod += RuleI(Aggro, CurrentTargetAggroMod);
if (RuleI(Aggro, MeleeRangeAggroMod) != 0)
{
if(center->CombatRange(cur->ent)){
aggroMod += RuleI(Aggro, MeleeRangeAggroMod);
if (center->CombatRange(cur->entity_on_hatelist)){
aggro_mod += RuleI(Aggro, MeleeRangeAggroMod);
}
}
}
}
if(cur->ent->GetMaxHP() != 0 && ((cur->ent->GetHP()*100/cur->ent->GetMaxHP()) < 20)){
aggroMod += RuleI(Aggro, CriticallyWoundedAggroMod);
if (cur->entity_on_hatelist->GetMaxHP() != 0 && ((cur->entity_on_hatelist->GetHP() * 100 / cur->entity_on_hatelist->GetMaxHP()) < 20)){
aggro_mod += RuleI(Aggro, CriticallyWoundedAggroMod);
}
if(aggroMod){
currentHate += (currentHate * aggroMod / 100);
if (aggro_mod){
current_hate += (current_hate * aggro_mod / 100);
}
if(currentHate > hate || cur->bFrenzy){
hate = currentHate;
top = cur->ent;
if (current_hate > hate || cur->is_entity_frenzy){
hate = current_hate;
top_hate = cur->entity_on_hatelist;
}
++iterator;
}
if(topClientTypeInRange != nullptr && top != nullptr) {
bool isTopClientType = top->IsClient();
if (top_client_type_in_range != nullptr && top_hate != nullptr) {
bool isTopClientType = top_hate->IsClient();
#ifdef BOTS
if(!isTopClientType) {
if(top->IsBot()) {
if (!isTopClientType) {
if (top_hate->IsBot()) {
isTopClientType = true;
topClientTypeInRange = top;
top_client_type_in_range = top_hate;
}
}
#endif //BOTS
if(!isTopClientType) {
if(top->IsMerc()) {
if (!isTopClientType) {
if (top_hate->IsMerc()) {
isTopClientType = true;
topClientTypeInRange = top;
top_client_type_in_range = top_hate;
}
}
if (!isTopClientType) {
if (top->GetSpecialAbility(ALLOW_TO_TANK)){
if (top_hate->GetSpecialAbility(ALLOW_TO_TANK)){
isTopClientType = true;
topClientTypeInRange = top;
top_client_type_in_range = top_hate;
}
}
if(!isTopClientType)
return topClientTypeInRange ? topClientTypeInRange : nullptr;
if (!isTopClientType)
return top_client_type_in_range ? top_client_type_in_range : nullptr;
return top ? top : nullptr;
return top_hate ? top_hate : nullptr;
}
else {
if(top == nullptr && skipped_count > 0) {
if (top_hate == nullptr && skipped_count > 0) {
return center->GetTarget() ? center->GetTarget() : nullptr;
}
return top ? top : nullptr;
return top_hate ? top_hate : nullptr;
}
}
else{
auto iterator = list.begin();
int skipped_count = 0;
while(iterator != list.end())
while (iterator != list.end())
{
tHateEntry *cur = (*iterator);
auto hateEntryPosition = xyz_location(cur->ent->GetX(), cur->ent->GetY(), cur->ent->GetZ());
if(center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if(!zone->watermap->InLiquid(hateEntryPosition)) {
struct_HateList *cur = (*iterator);
if (center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if (!zone->watermap->InLiquid(cur->entity_on_hatelist->GetPosition())) {
skipped_count++;
++iterator;
continue;
}
}
if(cur->ent != nullptr && ((cur->hate > hate) || cur->bFrenzy ))
if (cur->entity_on_hatelist != nullptr && ((cur->stored_hate_amount > hate) || cur->is_entity_frenzy))
{
top = cur->ent;
hate = cur->hate;
top_hate = cur->entity_on_hatelist;
hate = cur->stored_hate_amount;
}
++iterator;
}
if(top == nullptr && skipped_count > 0) {
if (top_hate == nullptr && skipped_count > 0) {
return center->GetTarget() ? center->GetTarget() : nullptr;
}
return top ? top : nullptr;
return top_hate ? top_hate : nullptr;
}
return nullptr;
}
Mob *HateList::GetMostHate(){
Mob *HateList::GetEntWithMostHateOnList(){
Mob* top = nullptr;
int32 hate = -1;
auto iterator = list.begin();
while(iterator != list.end())
while (iterator != list.end())
{
tHateEntry *cur = (*iterator);
if(cur->ent != nullptr && (cur->hate > hate))
struct_HateList *cur = (*iterator);
if (cur->entity_on_hatelist != nullptr && (cur->stored_hate_amount > hate))
{
top = cur->ent;
hate = cur->hate;
top = cur->entity_on_hatelist;
hate = cur->stored_hate_amount;
}
++iterator;
}
@@ -475,16 +476,16 @@ Mob *HateList::GetMostHate(){
}
Mob *HateList::GetRandom()
Mob *HateList::GetRandomEntOnHateList()
{
int count = list.size();
if(count == 0) //If we don't have any entries it'll crash getting a random 0, -1 position.
if (count == 0) //If we don't have any entries it'll crash getting a random 0, -1 position.
return NULL;
if(count == 1) //No need to do all that extra work if we only have one hate entry
if (count == 1) //No need to do all that extra work if we only have one hate entry
{
if(*list.begin()) // Just in case tHateEntry is invalidated somehow...
return (*list.begin())->ent;
if (*list.begin()) // Just in case tHateEntry is invalidated somehow...
return (*list.begin())->entity_on_hatelist;
return NULL;
}
@@ -494,38 +495,36 @@ Mob *HateList::GetRandom()
for (int i = 0; i < random; i++)
++iterator;
return (*iterator)->ent;
return (*iterator)->entity_on_hatelist;
}
int32 HateList::GetEntHate(Mob *ent, bool damage)
int32 HateList::GetEntHateAmount(Mob *in_entity, bool damage)
{
tHateEntry *p;
struct_HateList *entity;
p = Find(ent);
entity = Find(in_entity);
if ( p && damage)
return p->damage;
else if (p)
return p->hate;
if (entity && damage)
return entity->hatelist_damage;
else if (entity)
return entity->stored_hate_amount;
else
return 0;
}
//looking for any mob with hate > -1
bool HateList::IsEmpty() {
bool HateList::IsHateListEmpty() {
return(list.size() == 0);
}
// Prints hate list to a client
void HateList::PrintToClient(Client *c)
void HateList::PrintHateListToClient(Client *c)
{
auto iterator = list.begin();
while (iterator != list.end())
{
tHateEntry *e = (*iterator);
struct_HateList *e = (*iterator);
c->Message(0, "- name: %s, damage: %d, hate: %d",
(e->ent && e->ent->GetName()) ? e->ent->GetName() : "(null)",
e->damage, e->hate);
(e->entity_on_hatelist && e->entity_on_hatelist->GetName()) ? e->entity_on_hatelist->GetName() : "(null)",
e->hatelist_damage, e->stored_hate_amount);
++iterator;
}
@@ -533,7 +532,7 @@ void HateList::PrintToClient(Client *c)
int HateList::AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts)
{
if(!target || !caster)
if (!target || !caster)
return 0;
int ret = 0;
@@ -541,25 +540,25 @@ int HateList::AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOption
auto iterator = list.begin();
while (iterator != list.end())
{
tHateEntry *h = (*iterator);
struct_HateList *h = (*iterator);
++iterator;
if(h && h->ent && h->ent != caster)
if (h && h->entity_on_hatelist && h->entity_on_hatelist != caster)
{
if(caster->CombatRange(h->ent))
if (caster->CombatRange(h->entity_on_hatelist))
{
id_list.push_back(h->ent->GetID());
id_list.push_back(h->entity_on_hatelist->GetID());
++ret;
}
}
}
std::list<uint32>::iterator iter = id_list.begin();
while(iter != id_list.end())
while (iter != id_list.end())
{
Mob *cur = entity_list.GetMobID((*iter));
if(cur)
if (cur)
{
for(int i = 0; i < count; ++i) {
for (int i = 0; i < count; ++i) {
caster->Attack(cur, MainPrimary, false, false, false, opts);
}
}
@@ -571,7 +570,7 @@ int HateList::AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOption
void HateList::SpellCast(Mob *caster, uint32 spell_id, float range, Mob* ae_center)
{
if(!caster)
if (!caster)
return;
Mob* center = caster;
@@ -590,33 +589,32 @@ void HateList::SpellCast(Mob *caster, uint32 spell_id, float range, Mob* ae_cent
auto iterator = list.begin();
while (iterator != list.end())
{
tHateEntry *h = (*iterator);
if(range > 0)
struct_HateList *h = (*iterator);
if (range > 0)
{
dist_targ = center->DistNoRoot(*h->ent);
if(dist_targ <= range && dist_targ >= min_range2)
dist_targ = center->DistNoRoot(*h->entity_on_hatelist);
if (dist_targ <= range && dist_targ >= min_range2)
{
id_list.push_back(h->ent->GetID());
h->ent->CalcSpellPowerDistanceMod(spell_id, dist_targ);
id_list.push_back(h->entity_on_hatelist->GetID());
h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, dist_targ);
}
}
else
{
id_list.push_back(h->ent->GetID());
h->ent->CalcSpellPowerDistanceMod(spell_id, 0, caster);
id_list.push_back(h->entity_on_hatelist->GetID());
h->entity_on_hatelist->CalcSpellPowerDistanceMod(spell_id, 0, caster);
}
++iterator;
}
std::list<uint32>::iterator iter = id_list.begin();
while(iter != id_list.end())
while (iter != id_list.end())
{
Mob *cur = entity_list.GetMobID((*iter));
if(cur)
if (cur)
{
caster->SpellOnTarget(spell_id, cur);
}
iter++;
}
}