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merge upstream
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@@ -208,7 +208,7 @@ public:
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bool DoFinishedSpellGroupTarget(uint16 spell_id, Mob* spellTarget, uint16 slot, bool &stopLogic);
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void SendBotArcheryWearChange(uint8 material_slot, uint32 material, uint32 color);
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void Camp(bool databaseSave = true);
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virtual void AddToHateList(Mob* other, int32 hate = 0, int32 damage = 0, bool iYellForHelp = true, bool bFrenzy = false, bool iBuffTic = false);
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virtual void AddToHateList(Mob* other, uint32 hate = 0, int32 damage = 0, bool iYellForHelp = true, bool bFrenzy = false, bool iBuffTic = false);
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virtual void SetTarget(Mob* mob);
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virtual void Zone();
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std::vector<AISpells_Struct> GetBotSpells() { return AIspells; }
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