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Implemented EQEmu::TextureProfile
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@@ -94,7 +94,7 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, const glm::vec4& position, int if
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d->drakkin_heritage,
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d->drakkin_tattoo,
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d->drakkin_details,
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(uint32*)d->armor_tint,
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d->armor_tint,
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0,
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d->see_invis, // pass see_invis/see_ivu flags to mob constructor
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d->see_invis_undead,
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