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Implemented EQEmu::TextureProfile
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+14
-14
@@ -1554,9 +1554,9 @@ namespace SoD
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OUT(beard);
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// OUT(unknown00178[10]);
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for (r = 0; r < 9; r++) {
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eq->equipment[r].Material = emu->item_material[r];
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eq->equipment[r].Unknown1 = 0;
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eq->equipment[r].EliteMaterial = 0;
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eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
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eq->equipment.Slot[r].Unknown1 = 0;
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eq->equipment.Slot[r].EliteMaterial = 0;
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//eq->colors[r].color = emu->colors[r].color;
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}
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for (r = 0; r < 7; r++) {
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@@ -1994,9 +1994,9 @@ namespace SoD
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eq_cse->Face = emu_cse->Face;
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for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
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eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
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eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
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eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
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eq_cse->Equip[equip_index].Textures.Material = emu_cse->Equip[equip_index].Textures.Material;
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eq_cse->Equip[equip_index].Textures.Unknown1 = emu_cse->Equip[equip_index].Textures.Unknown1;
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eq_cse->Equip[equip_index].Textures.EliteMaterial = emu_cse->Equip[equip_index].Textures.EliteMaterial;
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eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
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}
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@@ -2563,7 +2563,7 @@ namespace SoD
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float SpawnSize = emu->size;
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if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
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{
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PacketSize -= (sizeof(structs::EquipStruct) * 9);
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PacketSize -= (sizeof(structs::Texture_Struct) * 9);
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if (emu->size == 0)
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{
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@@ -2773,11 +2773,11 @@ namespace SoD
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::textures::TexturePrimary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Primary.Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::textures::TextureSecondary].Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Secondary.Material);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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}
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@@ -2785,15 +2785,15 @@ namespace SoD
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if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
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{
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structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
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structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
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for (k = 0; k < 9; k++) {
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Equipment[k].Material = emu->equipment[k].Material;
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Equipment[k].Unknown1 = emu->equipment[k].Unknown1;
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Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
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Equipment[k].Material = emu->equipment.Slot[k].Material;
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Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
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Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
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}
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Buffer += (sizeof(structs::EquipStruct) * 9);
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Buffer += (sizeof(structs::Texture_Struct) * 9);
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}
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if (strlen(emu->title))
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{
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