Implemented EQEmu::TextureProfile

This commit is contained in:
Uleat
2016-06-01 08:54:26 -04:00
parent ae3c98c692
commit cd8cd90a38
29 changed files with 467 additions and 462 deletions
+15 -15
View File
@@ -2070,7 +2070,7 @@ namespace RoF
for (int r = 0; r < 9; r++)
{
outapp->WriteUInt32(emu->item_material[r]);
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
@@ -3047,11 +3047,11 @@ namespace RoF
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
eq_cse->Equip[equip_index].Textures.Material = emu_cse->Equip[equip_index].Textures.Material;
eq_cse->Equip[equip_index].Textures.Unknown1 = emu_cse->Equip[equip_index].Textures.Unknown1;
eq_cse->Equip[equip_index].Textures.EliteMaterial = emu_cse->Equip[equip_index].Textures.EliteMaterial;
eq_cse->Equip[equip_index].Textures.HeroForgeModel = emu_cse->Equip[equip_index].Textures.HeroForgeModel;
eq_cse->Equip[equip_index].Textures.Material2 = emu_cse->Equip[equip_index].Textures.Material2;
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
}
@@ -4090,17 +4090,17 @@ namespace RoF
}
}
structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = 0; k < 9; k++) {
Equipment[k].Material = emu->equipment[k].Material;
Equipment[k].Unknown1 = emu->equipment[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
Equipment[k].HeroForgeModel = emu->equipment[k].HeroForgeModel;
Equipment[k].Material2 = emu->equipment[k].Material2;
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroForgeModel;
Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
}
Buffer += (sizeof(structs::EquipStruct) * 9);
Buffer += (sizeof(structs::Texture_Struct) * 9);
}
else
{
@@ -4110,13 +4110,13 @@ namespace RoF
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::textures::TexturePrimary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Primary.Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::textures::TextureSecondary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Secondary.Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);