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[Feature] Additive Spell Focus from Worn slot with Limit Checks (#4208)
* [Feature] Additive Spell Focus from Worn slot with limits New rule (UseAdditiveFocusFromWornSlotWithLimits) allows you place to focus effects in worn slots which will apply the focus additively and perform normal limit checks on those focus. This differs from regular focus behavior that only takes highest value. This is a new version of an old rule "UseAdditiveFocusFromWornSlot" which allowed similar behavior but ignored focus limits. Thus hindering its full potential for itemization. * Update spell_effects.cpp --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -451,7 +451,8 @@ RULE_BOOL(Spells, Jun182014HundredHandsRevamp, false, "This should be true for i
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RULE_BOOL(Spells, SwarmPetTargetLock, false, "Use old method of swarm pets target locking till target dies then despawning")
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RULE_BOOL(Spells, NPC_UseFocusFromSpells, true, "Allow NPC to use most spell derived focus effects")
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RULE_BOOL(Spells, NPC_UseFocusFromItems, false, "Allow NPC to use most item derived focus effects")
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RULE_BOOL(Spells, UseAdditiveFocusFromWornSlot, false, "Allows an additive focus effect to be calculated from worn slot")
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RULE_BOOL(Spells, UseAdditiveFocusFromWornSlot, false, "Allows an additive focus effect to be calculated from worn slot. Does not apply limits checks. Can only have one additive focus rule be true.")
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RULE_BOOL(Spells, UseAdditiveFocusFromWornSlotWithLimits, false, "Allows an additive focus effect to be calculated from worn slot. Applies normal limit checks. Can only have one additive focus rule be true.")
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RULE_BOOL(Spells, AlwaysSendTargetsBuffs, false, "Ignore Leadership Alternate Abilities level if true")
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RULE_BOOL(Spells, FlatItemExtraSpellAmt, false, "Allow SpellDmg stat to affect all spells, regardless of cast time/cooldown/etc")
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RULE_BOOL(Spells, IgnoreSpellDmgLvlRestriction, false, "Ignore the 5 level spread on applying SpellDmg")
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