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Make the reconnect code only trigger when there's actually a client IN ZONE and try to clean up otherwise
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@@ -52,6 +52,7 @@ struct ZoneClientAuth_Struct {
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uint32 accid;
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int16 admin;
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uint32 charid;
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uint32 lsid;
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bool tellsoff;
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char charname[64];
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char lskey[30];
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@@ -244,6 +245,7 @@ public:
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void ReloadStaticData();
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void ReloadWorld(uint32 Option);
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void RemoveAuth(const char *iCharName);
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void RemoveAuth(uint32 lsid);
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void Repop(uint32 delay = 0);
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void RepopClose(const glm::vec4 &client_position, uint32 repop_distance);
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void RequestUCSServerStatus();
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