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Make the reconnect code only trigger when there's actually a client IN ZONE and try to clean up otherwise
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@@ -176,6 +176,7 @@ public:
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}
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Client *GetClientByCharID(uint32 iCharID);
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Client *GetClientByWID(uint32 iWID);
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Client *GetClientByLSID(uint32 iLSID);
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Client *GetClient(uint32 ip, uint16 port);
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Client *GetRandomClient(const glm::vec3& location, float Distance, Client *ExcludeClient = nullptr);
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Group *GetGroupByMob(Mob* mob);
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