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Make the reconnect code only trigger when there's actually a client IN ZONE and try to clean up otherwise
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@@ -64,8 +64,6 @@ void ClientList::Process() {
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struct in_addr in;
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in.s_addr = iterator.GetData()->GetIP();
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Log(Logs::Detail, Logs::World_Server,"Removing client from %s:%d", inet_ntoa(in), iterator.GetData()->GetPort());
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//the client destructor should take care of this.
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// iterator.GetData()->Free();
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iterator.RemoveCurrent();
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}
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else
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