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Make the reconnect code only trigger when there's actually a client IN ZONE and try to clean up otherwise
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@@ -80,6 +80,7 @@
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#define ServerOP_GroupJoin 0x003e //for joining ooz folks
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#define ServerOP_UpdateSpawn 0x003f
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#define ServerOP_SpawnStatusChange 0x0040
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#define ServerOP_DropClient 0x0041 // DropClient
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#define ServerOP_ReloadTasks 0x0060
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#define ServerOP_DepopAllPlayersCorpses 0x0061
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#define ServerOP_ReloadTitles 0x0062
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@@ -317,11 +318,17 @@ struct ServerZoneIncomingClient_Struct {
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uint32 accid;
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int16 admin;
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uint32 charid;
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uint32 lsid;
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bool tellsoff;
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char charname[64];
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char lskey[30];
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};
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struct ServerZoneDropClient_Struct
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{
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uint32 lsid;
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};
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struct ServerChangeWID_Struct {
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uint32 charid;
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uint32 newwid;
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