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Adjustments [skip ci]
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@@ -2466,6 +2466,9 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, EQEmu::skills::Skil
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entity_list.UnMarkNPC(GetID());
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entity_list.RemoveNPC(GetID());
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// entity_list.RemoveMobFromCloseLists(this);
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close_mobs.clear();
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this->SetID(0);
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if (killer != 0 && emoteid != 0)
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