Fix for minimum charm and root resist chances (was always returning 0).

Fix for pacification not doing a proper second resist check upon resisting intial pacification.
This commit is contained in:
KayenEQ
2015-01-30 18:47:27 -05:00
parent b592d2e786
commit ccbaf337f4
4 changed files with 16 additions and 14 deletions
+1 -1
View File
@@ -3586,7 +3586,7 @@ void Mob::DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caste
}
case SE_Charm: {
if (!caster || !PassCharismaCheck(caster, this, spell_id)) {
if (!caster || !PassCharismaCheck(caster, spell_id)) {
BuffFadeByEffect(SE_Charm);
}