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Fix for minimum charm and root resist chances (was always returning 0).
Fix for pacification not doing a proper second resist check upon resisting intial pacification.
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@@ -3586,7 +3586,7 @@ void Mob::DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caste
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}
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case SE_Charm: {
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if (!caster || !PassCharismaCheck(caster, this, spell_id)) {
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if (!caster || !PassCharismaCheck(caster, spell_id)) {
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BuffFadeByEffect(SE_Charm);
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}
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